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Fix compute height using 'height' property
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01262861e3
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1 changed files with 4 additions and 4 deletions
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@ -212,9 +212,10 @@ impl BlockFlow {
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for &box in self.box.iter() {
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let base = box.base();
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let style = base.style();
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let maybe_height = MaybeAuto::from_style(style.Box.height, Au::new(0));
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let maybe_height = maybe_height.specified_or_zero();
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height = geometry::max(height, maybe_height);
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height = match MaybeAuto::from_style(style.Box.height, Au::new(0)) {
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Auto => height,
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Specified(value) => value
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};
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}
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let mut noncontent_height = Au::new(0);
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@ -238,7 +239,6 @@ impl BlockFlow {
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model.margin.bottom;
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}
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//TODO(eatkinson): compute heights using the 'height' property.
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self.base.position.size.height = height + noncontent_height;
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if inorder {
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