Using the new transparent_black() in the proper places.

This commit is contained in:
Adenilson Cavalcanti 2015-02-03 18:08:30 -08:00
parent e1db06475c
commit ffa23088ff
3 changed files with 3 additions and 3 deletions

View file

@ -508,7 +508,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
epoch: Epoch(0),
id: LayerId::null(),
rect: Rect::zero(),
background_color: color::black(),
background_color: color::transparent_black(),
scroll_policy: ScrollPolicy::Scrollable,
};

View file

@ -154,7 +154,7 @@ impl<'a> PaintContext<'a> {
}
pub fn clear(&self) {
let pattern = ColorPattern::new(color::black());
let pattern = ColorPattern::new(color::transparent_black());
let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat,
self.page_rect.origin.y as AzFloat),
Size2D(self.screen_rect.size.width as AzFloat,

View file

@ -677,7 +677,7 @@ impl LayoutTask {
.to_gfx_color()
};
let black = color::black();
let black = color::transparent_black();
// TODO: Use equality operators when we sync with rust-azure.
if element_bg_color.r != black.r || element_bg_color.g != black.g ||
element_bg_color.b != black.b || element_bg_color.a != black.a {