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script: Chain up keyboard scrolling to parent <iframe>
s (#39469)
When an `<iframe>` cannot scroll because the size of the frame is greater than or equal to the size of page contents, chain up the keyboard scroll operation to the parent frame. Testing: A new Servo-only WPT tests is added, though needs to be manually run with `--product servodriver`. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Delan Azabani <dazabani@igalia.com>
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23 changed files with 406 additions and 132 deletions
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@ -10,7 +10,7 @@ use std::rc::Rc;
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use std::time::{Duration, Instant};
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use base::generic_channel;
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use constellation_traits::ScriptToConstellationMessage;
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use constellation_traits::{KeyboardScroll, ScriptToConstellationMessage};
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use embedder_traits::{
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Cursor, EditingActionEvent, EmbedderMsg, GamepadEvent as EmbedderGamepadEvent,
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GamepadSupportedHapticEffects, GamepadUpdateType, ImeEvent, InputEvent,
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@ -20,6 +20,7 @@ use embedder_traits::{
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};
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use euclid::{Point2D, Vector2D};
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use ipc_channel::ipc;
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use js::jsapi::JSAutoRealm;
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use keyboard_types::{Code, Key, KeyState, Modifiers, NamedKey};
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use layout_api::{ScrollContainerQueryFlags, node_id_from_scroll_id};
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use script_bindings::codegen::GenericBindings::DocumentBinding::DocumentMethods;
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@ -31,6 +32,7 @@ use script_bindings::codegen::GenericBindings::TouchBinding::TouchMethods;
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use script_bindings::codegen::GenericBindings::WindowBinding::{ScrollBehavior, WindowMethods};
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use script_bindings::inheritance::Castable;
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use script_bindings::num::Finite;
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use script_bindings::reflector::DomObject;
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use script_bindings::root::{Dom, DomRoot, DomSlice};
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use script_bindings::script_runtime::CanGc;
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use script_bindings::str::DOMString;
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@ -48,7 +50,7 @@ use crate::dom::event::{EventBubbles, EventCancelable, EventComposed, EventDefau
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use crate::dom::gamepad::gamepad::{Gamepad, contains_user_gesture};
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use crate::dom::gamepad::gamepadevent::GamepadEventType;
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use crate::dom::inputevent::HitTestResult;
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use crate::dom::node::{self, Node, ShadowIncluding};
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use crate::dom::node::{self, Node, NodeTraits, ShadowIncluding};
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use crate::dom::pointerevent::PointerId;
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use crate::dom::scrolling_box::ScrollingBoxAxis;
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use crate::dom::types::{
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@ -1486,60 +1488,94 @@ impl DocumentEventHandler {
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if !event.modifiers().is_empty() {
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return;
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}
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let scroll_axis = match event.key() {
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Key::Named(
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NamedKey::Home |
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NamedKey::End |
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NamedKey::PageDown |
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NamedKey::PageUp |
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NamedKey::ArrowUp |
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NamedKey::ArrowDown,
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) => ScrollingBoxAxis::Y,
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Key::Named(NamedKey::ArrowLeft | NamedKey::ArrowRight) => ScrollingBoxAxis::X,
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let scroll = match event.key() {
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Key::Named(NamedKey::ArrowDown) => KeyboardScroll::Down,
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Key::Named(NamedKey::ArrowLeft) => KeyboardScroll::Left,
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Key::Named(NamedKey::ArrowRight) => KeyboardScroll::Right,
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Key::Named(NamedKey::ArrowUp) => KeyboardScroll::Up,
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Key::Named(NamedKey::End) => KeyboardScroll::End,
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Key::Named(NamedKey::Home) => KeyboardScroll::Home,
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Key::Named(NamedKey::PageDown) => KeyboardScroll::PageDown,
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Key::Named(NamedKey::PageUp) => KeyboardScroll::PageUp,
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_ => return,
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};
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self.do_keyboard_scroll(scroll);
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}
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pub(crate) fn do_keyboard_scroll(&self, scroll: KeyboardScroll) {
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let scroll_axis = match scroll {
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KeyboardScroll::Left | KeyboardScroll::Right => ScrollingBoxAxis::X,
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_ => ScrollingBoxAxis::Y,
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};
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let document = self.window.Document();
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let mut scrolling_box = document
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.get_focused_element()
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.or(self.most_recently_clicked_element.get())
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.and_then(|element| element.scrolling_box(ScrollContainerQueryFlags::Inclusive))
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.unwrap_or_else(|| document.viewport_scrolling_box());
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.unwrap_or_else(|| {
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document.viewport_scrolling_box(ScrollContainerQueryFlags::Inclusive)
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});
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while !scrolling_box.can_keyboard_scroll_in_axis(scroll_axis) {
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// Always fall back to trying to scroll the entire document.
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if scrolling_box.is_viewport() {
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break;
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}
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let parent = scrolling_box
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.parent()
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.unwrap_or_else(|| document.viewport_scrolling_box());
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let parent = scrolling_box.parent().unwrap_or_else(|| {
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document.viewport_scrolling_box(ScrollContainerQueryFlags::Inclusive)
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});
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scrolling_box = parent;
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}
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// If this is the viewport and we cannot scroll, try to ask a parent viewport to scroll,
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// if we are inside an `<iframe>`.
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if !scrolling_box.can_keyboard_scroll_in_axis(scroll_axis) {
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assert!(scrolling_box.is_viewport());
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let window_proxy = document.window().window_proxy();
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if let Some(iframe) = window_proxy.frame_element() {
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// When the `<iframe>` is local (in this ScriptThread), we can
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// synchronously chain up the keyboard scrolling event.
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let cx = GlobalScope::get_cx();
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let iframe_window = iframe.owner_window();
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let _ac = JSAutoRealm::new(*cx, iframe_window.reflector().get_jsobject().get());
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iframe_window
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.Document()
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.event_handler()
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.do_keyboard_scroll(scroll);
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} else if let Some(parent_pipeline) = self.window.parent_info() {
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// Otherwise, if we have a parent (presumably from a different origin)
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// asynchronously ask the Constellation to forward the event to the parent
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// pipeline, if we have one.
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document.window().send_to_constellation(
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ScriptToConstellationMessage::ForwardKeyboardScroll(parent_pipeline, scroll),
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);
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};
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return;
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}
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const LINE_HEIGHT: f32 = 76.0;
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const LINE_WIDTH: f32 = 76.0;
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let current_scroll_offset = scrolling_box.scroll_position();
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let delta = match event.key() {
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Key::Named(NamedKey::Home) => Vector2D::new(0.0, -current_scroll_offset.y),
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Key::Named(NamedKey::End) => Vector2D::new(
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let delta = match scroll {
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KeyboardScroll::Home => Vector2D::new(0.0, -current_scroll_offset.y),
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KeyboardScroll::End => Vector2D::new(
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0.0,
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-current_scroll_offset.y + scrolling_box.content_size().height -
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scrolling_box.size().height,
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),
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Key::Named(NamedKey::PageDown) => {
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KeyboardScroll::PageDown => {
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Vector2D::new(0.0, scrolling_box.size().height - 2.0 * LINE_HEIGHT)
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},
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Key::Named(NamedKey::PageUp) => {
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KeyboardScroll::PageUp => {
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Vector2D::new(0.0, 2.0 * LINE_HEIGHT - scrolling_box.size().height)
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},
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Key::Named(NamedKey::ArrowUp) => Vector2D::new(0.0, -LINE_HEIGHT),
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Key::Named(NamedKey::ArrowDown) => Vector2D::new(0.0, LINE_HEIGHT),
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Key::Named(NamedKey::ArrowLeft) => Vector2D::new(-LINE_WIDTH, 0.0),
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Key::Named(NamedKey::ArrowRight) => Vector2D::new(LINE_WIDTH, 0.0),
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_ => return,
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KeyboardScroll::Up => Vector2D::new(0.0, -LINE_HEIGHT),
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KeyboardScroll::Down => Vector2D::new(0.0, LINE_HEIGHT),
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KeyboardScroll::Left => Vector2D::new(-LINE_WIDTH, 0.0),
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KeyboardScroll::Right => Vector2D::new(LINE_WIDTH, 0.0),
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};
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scrolling_box.scroll_to(delta + current_scroll_offset, ScrollBehavior::Auto);
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