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style: Avoid infinite output progress after applying the easing function
The output progress of easing functions could be inf or -inf, per spec, https://drafts.csswg.org/css-easing-2/#output-progress-value. But we should avoid using infinity to calculate interpolation or use the infinite progress in Web Animations API, per the spec issue comments: https://github.com/w3c/csswg-drafts/issues/8344#issuecomment-1399033481 Differential Revision: https://phabricator.services.mozilla.com/D167342
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1 changed files with 15 additions and 3 deletions
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@ -69,7 +69,7 @@ impl ComputedTimingFunction {
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/// The output of the timing function given the progress ratio of this animation.
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pub fn calculate_output(&self, progress: f64, before_flag: BeforeFlag, epsilon: f64) -> f64 {
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match self {
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let progress = match self {
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TimingFunction::CubicBezier { x1, y1, x2, y2 } => {
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Bezier::calculate_bezier_output(progress, epsilon, *x1, *y1, *x2, *y2)
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},
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@ -78,7 +78,7 @@ impl ComputedTimingFunction {
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},
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TimingFunction::LinearFunction(function) => function.at(progress as f32).into(),
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TimingFunction::Keyword(keyword) => match keyword {
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TimingKeyword::Linear => return progress,
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TimingKeyword::Linear => progress,
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TimingKeyword::Ease => {
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Bezier::calculate_bezier_output(progress, epsilon, 0.25, 0.1, 0.25, 1.)
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},
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@ -92,6 +92,18 @@ impl ComputedTimingFunction {
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Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 0.58, 1.)
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},
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},
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}
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};
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// The output progress value of an easing function is a real number in the range:
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// [-inf, inf].
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// https://drafts.csswg.org/css-easing-1/#output-progress-value
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//
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// However, we expect to use the finite progress for interpolation and web-animations
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// https://drafts.csswg.org/css-values-4/#interpolation
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// https://drafts.csswg.org/web-animations-1/#dom-computedeffecttiming-progress
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//
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// So we clamp the infinite progress, per the spec issue:
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// https://github.com/w3c/csswg-drafts/issues/8344
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progress.min(f64::MAX).max(f64::MIN)
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}
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}
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