Just use WebRender's ClipId directly. This will allow us to create and
use ReferenceFrames in the future, if we need to do that. It will also
make it easier to have Servo responsible for creating the root
scrolling area, which will allow removing some old hacks in the future.
Removing recursion from ComplexSelector
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Using a smallvec instead of recursively calling to_css for ComplexSelector to handle running out of stack.
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- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#16019 (github issue number if applicable).
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- [ ] These changes do not require tests because _____
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Update WR (new border code path).
This includes the new border code path for simple (solid) borders.
This gives much higher quality border rendering, including proper
support for elliptical border segments.
The quality on https://github.com/servo/servo is noticeably improved.
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Gamepad API implementation
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#10977
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- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.
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This includes the new border code path for simple (solid) borders.
This gives much higher quality border rendering, including proper
support for elliptical border segments.
The quality on https://github.com/servo/servo is noticeably improved.
Update WR (gradients, batching, text run, border changes).
- Tidy and optimize the batching code.
- Support tiling / repeat for linear and radial gradients.
- Fix some edge cases of subpixel text AA.
- Add clip mask support to border shaders.
- Optimization to text run creation on CPU.
- Handle more box-shadow clipping cases.
- Fix a panic that could occur when window size is 0.
- Clip / scroll API improvements.
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added keyboard shortcuts for navigation inside text box
PR to implement keyboard shortcuts per issue #12278, r? jdm
Thanks for letting me help!
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- [X] These changes fix#12278 (github issue number if applicable).
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- Tidy and optimize the batching code.
- Support tiling / repeat for linear and radial gradients.
- Fix some edge cases of subpixel text AA.
- Add clip mask support to border shaders.
- Optimization to text run creation on CPU.
- Handle more box-shadow clipping cases.
- Fix a panic that could occur when window size is 0.
- Clip / scroll API improvements.
Reduce cloning of FrameState
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This uses `kmerge` from itertools to construct the jsh future and past iterators without having to do a collect/sort. This allows us to reduce cloning of `FrameState`.
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- [ ] These changes fix #__ (github issue number if applicable).
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- [X] These changes do not require tests because refactoring
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Update xml5ever.
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#16213
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Update rust-mozjs to master.
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#16152
- [X] There are tests for these changes
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stylo: Implement gecko glue for font-language-override.
To be aligned with the implementation from Gecko side, we parse
font-language-override as Normal keyword or String. Then, we compute
and store it as a u32. So, as to the stylo glue, we can just pass the
u32 to Gecko.
The extra crate, byteorder, is used to simplify the computing and
serialization.
Since we now implement font-language-override for Gecko, we can remove
the additional branches for font-language-override in font shorthand.
ref: Gecko [Bug 1347821](https://bugzilla.mozilla.org/show_bug.cgi?id=1347821)
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Upgrade dependencies with patch updates
Cargo.lock version bumps only. Does not affect stylo. No new crates in the dependency graph.
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To be aligned with the implementation from Gecko side, we parse
font-language-override as Normal keyword or String. Then, we compute
and store it as a u32. So, as to the stylo glue, we can just pass the
u32 to Gecko.
The extra crate, byteorder, is used to simplify the computing and
serialization.
Since we now implement font-language-override for Gecko, we can remove
the additional branches for font-language-override in font shorthand.
ref: Gecko Bug 1347821
Correct viewport test references
These references were using an incorrect value for the expected
container width. Now that WebRender is no longer clipping to stacking
context boundaries the rendered width is correct (100% of viewport
width = 240px).