#38614 was reverted due to CI flakiness, but it also included several
improvements to the devtools tests. this patch relands those
improvements, described below.
we make three changes that speed up the devtools tests from 73 → 65 → 56
→ 51 seconds:
- we replace the hardcoded sleep(1) after starting servoshell with a
loop that waits until the devtools port is open (this also fixes
intermittent failures when servoshell starts too slowly, especially on
macOS)
- we start the internal web servers once, and reuse them across all
tests
- we run servoshell in headless mode (this is also required because most
CI runners have no GUI)
and we fix two bugs that cause very noisy but not very interesting error
messages:
- in the test code, we use a [context
manager](https://docs.python.org/3/reference/datamodel.html#context-managers)
to ensure the devtools client is disconnected unconditionally, even if
test methods or assert helper methods raise exceptions (this was causing
errors on all platforms)
- in the devtools server, we treat “connection reset” errors when
reading from the client like a normal EOF, rather than as a failure
(this was causing errors on Windows)
on self-hosted linux builds, there are still spurious error messages
like the following, but we can fix them later:
```
error: XDG_RUNTIME_DIR not set in the environment.
libEGL warning: egl: failed to create dri2 screen
```
Testing: this patch improves the devtools tests, but does not change
their coverage
Fixes: part of #36325
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
Signed-off-by: atbrakhi <atbrakhi@igalia.com>
Co-authored-by: atbrakhi <atbrakhi@igalia.com>
this patch updates linux.yml, mac.yml, and windows.yml to run the
devtools test suite (#36325), whenever unit tests are enabled in those
workflows. plus three changes that speed up the tests from 73 → 65 → 56
→ 51 seconds:
- we replace the hardcoded sleep(1) after starting servoshell with a
loop that waits until the devtools port is open (this also fixes
intermittent failures when servoshell starts too slowly, especially on
macOS)
- we start the internal web servers once, and reuse them across all
tests
- we run servoshell in headless mode (this is also required because most
CI runners have no GUI)
finally we fix two bugs that cause very noisy but not very interesting
error messages:
- in the test code, we use a [context
manager](https://docs.python.org/3/reference/datamodel.html#context-managers)
to ensure the devtools client is disconnected unconditionally, even if
test methods or assert helper methods raise exceptions (this was causing
errors on all platforms)
- in the devtools server, we treat “connection reset” errors when
reading from the client like a normal EOF, rather than as a failure
(this was causing errors on Windows)
on self-hosted linux builds, there are still spurious error messages
like the following, but we can fix them later:
```
error: XDG_RUNTIME_DIR not set in the environment.
libEGL warning: egl: failed to create dri2 screen
```
Testing: this patch effectively adds 44 tests to CI
Fixes: #36325
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
Signed-off-by: atbrakhi <atbrakhi@igalia.com>
Co-authored-by: atbrakhi <atbrakhi@igalia.com>
Client messages, which are always requests, are dispatched to Actor
instances one at a time via Actor::handle_message. Each request must be
paired with exactly one reply from the same actor the request was sent
to, where a reply is a message with no type (if a message from the
server has a type, it’s a notification, not a reply).
Failing to reply to a request will almost always permanently break that
actor, because either the client gets stuck waiting for a reply, or the
client receives the reply for a subsequent request as if it was the
reply for the current request. If an actor fails to reply to a request,
we want the dispatcher (ActorRegistry::handle_message) to send an error
of type `unrecognizedPacketType`, to keep the conversation for that
actor in sync. Since replies come in all shapes and sizes, we want to
allow Actor types to send replies without having to return them to the
dispatcher.
This patch adds a wrapper type around a client stream that guarantees
request/reply invariants. It allows the dispatcher to check if a valid
reply was sent, and guarantees that if the actor tries to send a reply,
it’s actually a valid reply (see ClientRequest::is_valid_reply). It does
not currently guarantee anything about messages sent via the TcpStream
released via ClientRequest::try_clone_stream or the return value of
ClientRequest::reply. We also send `unrecognizedPacketType`,
`missingParameter`, `badParameterType`, and `noSuchActor` messages per
the
[protocol](https://firefox-source-docs.mozilla.org/devtools/backend/protocol.html#error-packets)
[docs](https://firefox-source-docs.mozilla.org/devtools/backend/protocol.html#packets).
Testing: automated tests all pass, and manual testing looks ok
Fixes: #37683 and at least six bugs, plus one with a different root
cause, plus three with zero impact
---------
Signed-off-by: atbrakhi <atbrakhi@igalia.com>
Signed-off-by: Delan Azabani <dazabani@igalia.com>
Co-authored-by: delan azabani <dazabani@igalia.com>
Co-authored-by: Simon Wülker <simon.wuelker@arcor.de>
Co-authored-by: the6p4c <me@doggirl.gay>
*Replaces NetworkEventUpdateMsg with ResourcesUpdatedArray in
HttpResponse case of handle_network_event *
- Adds ResourcesUpdatedArray and UpdateEntry structs in
`devtools/network_handler.rs` to hold an array of updates
(requestHeaders, responseCookies). Updates handle_network_event to use
BrowsingContextActor::resource_available for sending
"resources-updated-array").
- Adds browsing_context_actor_name parameter to handle_network_event to
resolve borrow checker issues and enable BrowsingContextActor lookup.
- Ensures borrow safety by scoping mutable actor access.
Testing: *Does not require test*
Fixes: part of https://github.com/servo/servo/issues/33556
---------
Signed-off-by: Uthman Yahaya Baba <uthmanyahayababa@gmail.com>
0) Advertise support for the network monitor in the initial protocol communication.
1) Only notify the developer tools server about the final request in an HTTP transaction.
2) Add timing information for connecting to the HTTP server and sending the HTTP request.
3) Reduce duplication between various networkEventUpdate structures by creating a helper function
that merges two JSON structures together. This also corrects the JSON structure so the devtools
client interprets the output correctly.
4) Calculate various header size fields correctly.
5) Remove unnecessary usize->u32 casts by making the appropriate fields usize.
6) Add header values to request and response header messages.
7) Support triggering page reloads via the devtools client.