* Plumb selected tracing spans into hitrace
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Tag the spans in #33189 with the `servo_profiling` field
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Add comment about fields vs extensions
Signed-off-by: Delan Azabani <dazabani@igalia.com>
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Make tracing available on all platforms
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Gate perfetto support behind its own feature
Signed-off-by: Delan Azabani <dazabani@igalia.com>
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
Rely on callbacks from the vertical synchronization driver,
to drive presentation.
Future commits will base animation updates and touchless
gestures like fling off these vsync events.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This implements a simple tab system for servoshell:
- The egui part uses the built-in SelectableLabels components and
display the full tab title on hover.
- WebView structs now hold all the state for each WebView. When we
need "global" state, we return the focused WebView state, eg.
for the load status since it's still global in the UI.
- New keyboard shortcut: [Cmd-or-Ctrl]+[W] to close the current tab.
- New keyboard shortcut: [Cmd-or-Ctrl]+[T] to create a new tab.
- The new tab content is loaded from the 'servo:newtab' url using a
couple of custom protocol handlers.
Signed-off-by: webbeef <me@webbeef.org>
* ohos: redirect stdout/stderr to logging sink
Based on the existing android `redirect_stdout_to_logcat` implementation,
but using the safe abstractions from `nix` and dumping to the `log` sink,
instead of directly writing the log.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* android: Use new shared implementation for logcat redirection.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* servoshell: Register cfg(production)
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Update ports/servoshell/egl/log.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
* Change info! to debug! to match original behavior on android
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
---------
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Remove usage of lazy-static in background_hang_monitor
The lazy-static crate was only used to construct a mutex,
but since Mutex::new is const this can be done at compiletime
instead.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Remove usage of lazy-static in servoshell
Lazy-static was only used to construct a mutex, but
since Mutex::new is const this can simply be done at
compiletime.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
`webxr` depends on a very old verison of `time`, which allowed serializing
monotonic clock output. This isn't possible on all platforms, so newer
versions of `time` do not allow this. In order to stop using the old
0.1 versions of `time` we have to stop relying on times passed from `webxr`
to Servo. This change does that, at the cost of removing the XR
profiling feature. It has to be rewritten in another way in the `webxr`
crate.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* ohos: Use ohos-sys from crates.io
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* ohos: Bump ohos-sys to v0.2.1
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
---------
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Enable OpenXR backend from the WebXR crate
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Ensure openxr feature is only included on windows
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add cfgs for OpenXR usages
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Move legacy layout behind a feature flag
For now the new feature flag would still be enabled by default,
but disabling the `layout_2013` feature, gives the following
binary size improvements for servoshell on Linux:
- in debug mode from 1278MB -> 1201 MB
- in release mode from 144MB -> 140MB
- in production mode from 108MB -> 106MB
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Update components/servo/lib.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
---------
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This updates egui, making the necessary changes to maintain behavior. In
addition, it groups dependencies so that they are updated in a single PR
by dependabot, avoiding manual work.
There is no need to add `serde-json` as a
build-dependency (which causes serde to be built
twice when cross-compiling - once for host and once
for the target)
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
This is part of the switch from `winapi` to `windows-sys`. `windows-sys` is
maintained by Microsoft, so is more "official." More and more crates are
switching to it.
`#[cfg(target_os = "xxx")]` when used in build scripts checks which
platform the **build script** is compiled for - i.e. the Host OS.
Since ware interested in the actual target os, we need to read
`CARGO_CFG_TARGET_OS`, a value that is set at **runtime of the build
script**.
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* servoshell: Move desktop files
Move files related to winit into a desktop module.
This is a preparation to merge the android and ohos apps into
servoshell.
* servoshell: Format imports
* servoshell: Move panic hook into separate file
* servoshell: Move desktop main
* Consider ohos as not desktop
* servoshell: Adjust dependencies for shared code
* servoshell: Remove native-bluetooth from default features
There currently is no good way to have target specific default features.
* Rename desktop_main.rs to cli.rs
* Remove todo
* servoshell: Upgrade `egui` and many other dependencies
This upgrades:
- `core-graphics`
- `core-text`
- `egui` and friends
- `font-kit`
- `glow` and friends
- `harfbuzz-sys`
- `jni`
- `nix`
- `raqote`
- `raw-window-handle`
- `winit`
* Downgrade jni until we can properly upgrade
* Update some test results
It's unclear why these are now passing, but they are.
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
* Offscreen rendering
* shared memory case never actually rendered to backbuffer
* fix compile errors (in theory) when gl crate feature disabled
* update doc comments
* remove dark CentralPanel border covering edges of viewport
* clear to transparent, to avoid pink artifacts
* fix mouse input for browser being consumed by egui
* avoid destroying OpenGL resources unless resizing window
* clean up compositing::gl
* fix flickering around edges after resizing window
* unset invalidate_last_render_target after invalidating
* fix incorrect DRAW_FRAMEBUFFER name when blitting
* bind the widget surface fbo before painting egui
* make composite_specific_target take CompositeTarget, not Option
* compositing: remove cargo feature “gl”
* capitalise FBO in bind log message
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* capitalise FBO in drop log message
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* rename RenderTargetInfo fields and use OnceCell for next field
* rename RenderTargetInfo.read to read_back_from_gpu
* document servo_framebuffer_id in Minibrowser::update
* rename needs_fbo to use_offscreen_framebuffer
* capitalise FBO in unbind log message
* clarify the purpose of Minibrowser::on_event
* fix unused_must_use warning
* reduce nesting in Minibrowser::update
* use implicit format argument in panic
* store Minibrowser.widget_surface_fbo as glow type
* explain why servo_framebuffer_id is None in first call site
* rename output_framebuffer_id to offscreen_framebuffer_id
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>