We really want to remove font-kit from dep tree, so this is the first
step into removing raqote from servo. While vello_cpu is not perfect
replacement, I am confident that we will resolve all issues eventually:
https://github.com/servo/servo/issues/38345 (most important ones already
have PRs).
Reviewable per commit.
Testing: Existing WPT tests.
Try run: https://github.com/sagudev/servo/actions/runs/17138369290
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Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Vello scene only ever grows, so we need to clear it as soon as it's
possible (in clear rect). This PR also adds ignore_clips to
vello_backend (already exists in vello_cpu_backend).
Testing: Behavior is verified by existing tests, as this is mainly a
change for performance. There are currently no performance tests. This
makes bunnymark actually playable (from 3 FPS to 20 FPS on vello_cpu).
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Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
vello_cpu does not have any tests timeouts, because we do not need
download stuff from GPU as all work happens on CPU. So performance wise
it's better then classic vello at least for our usecase. There are some
vello bugs, but I think we will be able to sort them out within
upstream, eventually. Interestingly enough there are no new PASS like
they were with classic vello.
Difference with raqote can be observed here:
https://github.com/sagudev/servo/actions/runs/16549241085/attempts/1#summary-46802486798
## Known vello problems:
- https://github.com/linebender/vello/issues/1119
- https://github.com/linebender/vello/issues/1056
-
`/html/canvas/element/fill-and-stroke-styles/2d.gradient.interpolate.coloralpha.html`
- `kurbo::Cap::Butt` is defect (only visible with big lineWidth)
https://github.com/linebender/vello/issues/1063
- `/html/canvas/element/line-styles/2d.line.cross.html`
- `/html/canvas/element/line-styles/2d.line.miter.acute.html`
- other lack of strong correct problems
(https://github.com/linebender/vello/issues/1063#issuecomment-2998084736):
- `/html/canvas/element/path-objects/2d.path.rect.selfintersect.html`
- `putImageData(getImageData(...), ...)` is lossy (precision problems,
might be due to ImageData being unmultiplied)
-
`/html/canvas/element/pixel-manipulation/2d.imageData.put.unchanged.html`
Testing: Tested using vello_cpu_canvas subsuite
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Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Add vello backend by implementing Backend traits in canvas crate (so
this lives in canvas_paint_thread - embedded process). Current
implementation uses normal wgpu, so we block on GPU work. Vello backend
is gated behind `vello` feature and `dom_canvas_vello_enabled` pref.
Feature-wise this backend is on on par with raqote (sometimes better
sometimes worse), but performance wise it's worse.
## Known vello problems:
- image roundtrip does not work (fixed in
https://github.com/linebender/vello/pull/974)
- https://github.com/linebender/vello/issues/1066 (fixed)
- clip layers are not working properly:
https://github.com/linebender/vello/issues/1061
- `/html/canvas/element/pixel-manipulation/2d.imageData.put.*`
- `/html/canvas/element/path-objects/2d.path.clip.intersect.html`
- https://github.com/linebender/vello/issues/1056
-
`/html/canvas/element/fill-and-stroke-styles/2d.gradient.interpolate.coloralpha.html`
- `kurbo::Cap::Butt` is defect (only visible with big lineWidth)
https://github.com/linebender/vello/issues/1063
- `/html/canvas/element/line-styles/2d.line.cross.html`
- `/html/canvas/element/line-styles/2d.line.miter.acute.html`
- other lack of strong correct problems
(https://github.com/linebender/vello/issues/1063#issuecomment-2998084736):
- `/html/canvas/element/path-objects/2d.path.rect.selfintersect.html`
- There is currently no way to do put image properly in vello as we
would need to ignore all clips and other stuff (we try to work around
this on best effort basis)
https://github.com/linebender/vello/issues/1088
- `/html/canvas/element/pixel-manipulation/2d.imageData.put.*`
- precision problems
- `/html/canvas/element/path-objects/2d.path.stroke.scale2.html`
- `/html/canvas/element/path-objects/2d.path.arc.scale.1.html`
## Known servo problems
- bad performance due to blocking on GPU work
- some get/put intensive tests `TIMEOUT`
- proper shadow support (non-blocker as we already are living without it
now)
- support for rect shadow is there but unimplemented currently as that's
the state in raqote
Testing: `mach try vello` will run normal WPT (with raqote) +
vello_canvas subsuite that runs only on `/html/canvas/element`. All
subsuite expectations are stored separately.
Fixes: #36823Fixes: #35230
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This PR removes existing path(segment) abstractions in favor of
`kurbo::BezPath`, well actually wrapped `kurbo::BezPath`, to ensure
building of valid paths. This allows us better Path2D building in script
and doing all validation and segmentation there and also allows us
remove blocking is_point_in_path on Path2D as we can now do this in
script. Current path is still done on canvas thread side as it will be
harder to move to script (will be done as a follow up), but it now uses
this new path abstraction.
Using kurbo also allows us to ditch our manual svgpath parser with the
one provided by kurbo.
Same code is stolen from: https://github.com/servo/servo/pull/36821.
Testing: Existing WPT tests
Fixes: #37904
wpt run: https://github.com/sagudev/servo/actions/runs/16172191716
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Most tests were only being run for layout-2013, not for layout-2020.
This wasn't great since layout-2020 is now the default.
So this patch unifies the lists of included tests for both layouts.
For layout-2013 this implies adding css/css-content/, css/css-logical/
and css/css-masking/clip/.
For layout-2020 this implies adding several additional css tests, and
also tests like dom/, js/, html/, etc.