Implement Element.client{Top,Left,Width,Height}
This isn't done, but contains a working implementation of at least `clientTop`. Feedback would be much appreciated: it's probably far from ideal.
Implementing `clientLeft` is straight-forward, I think, but `clientWidth` and `clientHeight` require accessing the `border_box` - and I don't know how that works, yet.
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Passes some but not all WPT tests. One failure is caused by an issue in codegen for the `DOMPointInit` dictionary, the others by outdated tests: Gecko implements an old version of the spec that overloaded the `DOMPoint` constructor to optionally take an object as the first argument, and made `DOMPointReadOnly` non-constructible.
Make an early return when the WebSocket connection fails in the constructor.
Also let the WebSocket connection to be closed when the connection could
not be established.
Fixes#6082.
Make an early return when the WebSocket connection fails in the constructor.
Also let the WebSockect connection to be closed when the connection could
not be established.
Fixes#6082.
added testbindingproxy to dom/mod.rs and fixed unused variable warning of testingbindingproxy.rs
removed useless GlobalField, removed brackets use statements with only 1 element and changed the description of TestBindingProxy.webidl
renamed reflector to reflector_ and removed unused import in testbinding.rs
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
* Fix queries involving stacking contexts
* The code was double accumulating stacking context origins.
* Handle queries of inline elements.
* The node addresses being compared were incorrect (CharacterData vs. Span)
* Handle ScriptQuery reflows correctly.
* The layout task was skipping the compute absolute positions traversal, so failed before window.onload.
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.