Commit graph

821 commits

Author SHA1 Message Date
Alex Touchet
5a0332f57e
Cargo.toml cleanup (#39403)
Cargo.toml cleanups. Mostly ordering fixes.

Testing: No tests for Cargo.toml edits.

---------

Signed-off-by: Alex Touchet <26315797+atouchet@users.noreply.github.com>
2025-09-20 03:09:37 +00:00
Jonathan Schwender
666b17a9a1
canvas: Port CanvasMsg channel to generic channel (#39348)
Additionally also improve the warning message if the routed receiver
disconnects and exit the thread.
If the routed receiver disconnects, we can't receive any canvas messages
anymore, and any control messages can't remedy that, so we might as well
exit.

Testing: Channel changes are covered by existing tests. Exiting the
canvas thread if the routed thread disconnects is not tested, and needs
reviewer attention.
Part of https://github.com/servo/servo/issues/38912

Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
2025-09-18 00:06:08 +00:00
Narfinger
d2c78db981
Moves to FxHashMap for Allocator, BHM, Canvas, Media, Servo, WebGL and WebGPU (#39202)
This moves more of HashMap/FnvHashMap to FxHashmap. Again we only
changed instances that do not look security related and have small keys.

Additionally, allocator used the fnv feature which did not seem to be
used.

Testing: Unit Tests and WPT should cover this and functionality change
is highly unlikely.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-09-08 16:06:03 +00:00
Sam
643ac08cf0
canvas: Implement strokeText (#39183)
Mostly it's just reusing/copy&edit fillText stuff.

Testing: Existing WPT tests
Fixes: #29973

Try run: https://github.com/sagudev/servo/actions/runs/17511337550

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-09-06 18:01:21 +00:00
Sam
8beef6c21f
compositor: Allow canvas to upload rendered contents asynchronously (#37776)
Adds epoch to each WR image op command that is sent to compositor. The
renderer now has a `FrameDelayer` data structure that is responsible for
tracking when a frame is ready to be displayed. When asking canvases to
update their rendering, they are given an optional `Epoch` which denotes
the `Document`'s canvas epoch. When all image updates for that `Epoch`
are seen in the renderer, the frame can be displayed.

Testing: Existing WPT tests
Fixes: #35733

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2025-08-29 10:04:41 +00:00
Martin Robinson
cb64def7e6
canvas: Move font selection and text shaping to script (#38979)
Instead of doing font selection and text shaping in `canvas`, move this
to `script`. This allows canvas to use the shared `Document`
`FontContext`, which has access to web fonts. In addition, ensure that
there is a font style accessible for `OffscreenCanvas` in workers.

Testing: This causes a number of WPT tests to start to pass as web fonts
are
supported on canvas again. In addition, some start to fail as they
expose other
issues:
 - The lack of support for the `Context2D.fontStretch` property
 - Issues with zerosize gradient interpolation.
- Differences between quoted and unquoted font family names. This seems
like
a timing issue with the way we are handling web fonts. The test seems to
be
expecting Local fonts to be available immediately (without waiting for
them
to load). This isn't how Servo works ATM. Seems like an issue with the
test.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-28 10:30:34 +00:00
Martin Robinson
de69040e47
canvas: Remove the raqote backend (#38962)
In general, `raqote` is essentially umaintained and has issues with
quality (for instance text rendering has lots of issues) and removing it
finally lets us remove our dependency on `font-kit`. Although,
`vello_cpu` performance is not yet equal to raqote, rendering quality is
a lot better. It's expected that `vello` and `vello_cpu` performance
will keep improving.

Testing: This is covered by existing WPT tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-27 12:19:27 +00:00
Sam
3dc9184121
canvas: Use vello_cpu as default canvas backend (#38844)
We really want to remove font-kit from dep tree, so this is the first
step into removing raqote from servo. While vello_cpu is not perfect
replacement, I am confident that we will resolve all issues eventually:
https://github.com/servo/servo/issues/38345 (most important ones already
have PRs).

Reviewable per commit.

Testing: Existing WPT tests.
Try run: https://github.com/sagudev/servo/actions/runs/17138369290

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-27 07:22:20 +00:00
Martin Robinson
11bea7303d
canvas: Make clippy allow statements more fine-grained in canvas_paint_thread.rs (#38897)
Move `allow(too_many_arguments)` to the functions that have that issue
and remove `allow(unreachable_pattern)`. Since the `Canvas` enum is also
using conditional compilation the default pattern is not necessary.

Testing: This should not change any behavior and thus is covered by
existing tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-25 05:12:19 +00:00
Nico Burns
4082f57003
Upgrade vello, vello_cpu, skrifa, and read-fonts (#38860)
Bumps `vello`, `vello_cpu`,`skrifa`, and `read-fonts` dependencies.

Notes:
- The primary motivation for this is so that our version of `read-fonts`
matches the version used by current releases of `harfrust`
- `vello_cpu` now defaults to `RenderMode::OptimizeSpeed` so we don't
need to pass this explicitly.

Signed-off-by: Nico Burns <nico@nicoburns.com>
2025-08-22 17:05:51 +00:00
Nico Burns
39629560c8
Fix loading raw data from .ttc files on macos (#38753)
# Objective

Ensure that functionality which uses the raw font data (such as
rendering text to canvas) works correctly on macOS when the specified
font is a system font that lives in an OpenType Collection (`.ttc`)
file.

## Changes made

- The `read_data_from_file` in each backend now returns a `index: u32`
in addition to `data: Vec<u8>`
- The `data` field on the `Font` type has been renamed to `raw` and the
`data` method on the `Font` type has been renamed to `raw_font`. This
allows the index to be cached as computing is moderately expensive on
macOS (on the order of 100 microseconds).
- Both of the above now store/return a `struct RawFont` instead of a
`FontData` where `RawFont` is defined as `struct RawFont { data:
FontData, index: u32 }`.
- The users of the `data` method have been updated to use the cached
index from `data` rather than calling `.index()` each time.

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
2025-08-19 11:57:48 +00:00
webbeef
3225d19907
cargo: Bump rustc to 1.89 (#36818)
Update Rustc to 1.89.

Reviewable by commit.

Leftover work:
- #37330 
- #38777

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Co-authored-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-19 11:07:53 +00:00
Martin Robinson
8743a11ba4
tidy: Add a rule ensuring that // comments are followed by a space in Rust (#38698)
This shows up sometimes in code reviews, so it makes sense that tidy
enforces it. `rustfmt` supports this via comment normalization, but it
does many other things and is still an unstable feature (with bugs).

Testing: There are new tidy tests for this change.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-18 12:09:09 +00:00
sagudev
68ad03c40a
canvas: trace/instrument canvas messages processing (#38600)
Add some tracing/instrumenting for canvas messages processing.

Testing: We have not tests for tracing code.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-11 18:21:49 +00:00
Narfinger
3f7f9ba6cd
canvas: Use Transform2D<f64> instead of Transform2D<f32> (#38316)
I mostly did dumb replacement so please check that this is correct. In
addition, `canvas_data::draw_with_shadow` needs some a bit of a closer
look.

Testing: This is covered by existing tests, and it is likely that WPT
tests are unaffected by the precision of the transform, even though it
is technically more correct.
Fixes: #38256

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-08-11 16:46:25 +00:00
sagudev
c0cc8484f8
canvas: pop many clips on restore (#38496)
When restoring context/state we need to pop all clips from current
state, before we just poped one (even if there was none).

Testing: Added new WPT tests

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-07 08:23:09 +00:00
sagudev
874645ae86
canvas: Do not use vello layers for opacity or default composition (#38440)
In this PR we moved global alpha handling using temporary layers to
mutation of paint in vello_cpu (we were already doing this in vello
classic). This + not using temporary layer for SrcOver (default and most
common composition operation) allows us to remove most temporary layers
from `with_composition`.

This slightly improves performance of vello backend, but drastically
improves performance of vello_cpu. We are now able to render bunnymark
(100 bunnies) with 60 FPS.

In the future we could cache current layer and change it when
compositing operation changes, although that would complicate clips, so
improvement is questionable.

Testing: Existing WPT tests for functionality, but we do not have any
performance tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-03 16:00:46 +00:00
sagudev
fe9341dd46
canvas: Use OptimizeSpeed in vello_cpu (#38437)
According to my tests `OptimizeSpeed` slight improves performance and it
does NOT affect WPT results in negative way.

Testing: Tested by existing WPT tests.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-03 12:12:08 +00:00
sagudev
413fd15264
canvas: prune vello scene on each render and make rendering cacheable (#38406)
As noted in #38345, vello scenes only grow. While we can reset them when
clearing viewport (#38356) that is not enough. We need to reset scene on
each render (~each frame) and providing old frame as backdrop to new
scene. Be do this lazily so multiple rendering without any changes
should be cheaper, we still do GPUBuffer mapping, because that would
require more complex work.

Testing: Code functionality is covered by existing WPT tests, but we do
not have any performance test.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-01 13:48:44 +00:00
sagudev
09f0e20e29
canvas: Clear vello scene if possible (#38356)
Vello scene only ever grows, so we need to clear it as soon as it's
possible (in clear rect). This PR also adds ignore_clips to
vello_backend (already exists in vello_cpu_backend).

Testing: Behavior is verified by existing tests, as this is mainly a
change for performance. There are currently no performance tests. This
makes bunnymark actually playable (from 3 FPS to 20 FPS on vello_cpu).

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-01 05:05:15 +00:00
sagudev
82f5524901
canvas: Use create_similar_draw_target for recreate (#38336)
`create_similar_draw_target` is more performant then creating completely
new target (this creates new wgpu device in vello backend).

Testing: This change does not modify test results, but should increase
performance.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-29 19:45:49 +00:00
sagudev
7761030250
canvas: Fix the build of the vello backend (#38326)
Multiple Into hoops cannot be resolved by compiler

Testing: Just refactor.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-29 10:14:56 +00:00
sagudev
a67998b520
canvas: Gate raqote backend behind feature (enabled for now) (#38312)
We want to eventually remove raqote backend, but for now we can gate it
behind a feature (still enabled by default in servoshell) like the rest
of backends. `dom_canvas_backend=auto` will select first available
backend. Builds on top of https://github.com/servo/servo/pull/38310 to
support cases where no backend is available.

Testing: It compiles with or without feature

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-28 11:54:40 +00:00
sagudev
ae69646371
canvas: Make 2D context state creation failable and use dom_canvas_backend pref for backend selection (#38310)
Before script just crashed in those cases because IPCSender was dropped,
now we send `None` to tell script about the failure and fail getContext
or registerPainter accordingly.
This PR also unifies `dom_canvas_{backends}_enabled` prefs into
`dom_canvas_backend` which is more flexible in multi-backends scenarios.

Reviewable per commit.

Testing: Added servo specific WPT test.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-28 09:13:07 +00:00
sagudev
056b1538c0
canvas: Add vello_cpu backend (#38282)
vello_cpu does not have any tests timeouts, because we do not need
download stuff from GPU as all work happens on CPU. So performance wise
it's better then classic vello at least for our usecase. There are some
vello bugs, but I think we will be able to sort them out within
upstream, eventually. Interestingly enough there are no new PASS like
they were with classic vello.

Difference with raqote can be observed here:
https://github.com/sagudev/servo/actions/runs/16549241085/attempts/1#summary-46802486798

## Known vello problems:

- https://github.com/linebender/vello/issues/1119
- https://github.com/linebender/vello/issues/1056
-
`/html/canvas/element/fill-and-stroke-styles/2d.gradient.interpolate.coloralpha.html`
- `kurbo::Cap::Butt` is defect (only visible with big lineWidth)
https://github.com/linebender/vello/issues/1063
  - `/html/canvas/element/line-styles/2d.line.cross.html`
  - `/html/canvas/element/line-styles/2d.line.miter.acute.html`
- other lack of strong correct problems
(https://github.com/linebender/vello/issues/1063#issuecomment-2998084736):
  - `/html/canvas/element/path-objects/2d.path.rect.selfintersect.html`
- `putImageData(getImageData(...), ...)` is lossy (precision problems,
might be due to ImageData being unmultiplied)
-
`/html/canvas/element/pixel-manipulation/2d.imageData.put.unchanged.html`

Testing: Tested using vello_cpu_canvas subsuite

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-27 19:56:38 +00:00
sagudev
bc71fb8c0d
canvas: Respect FillRule (#38294)
We just need to pass user provided FillRule via IPC to canvas paint
thread, then pass it all down to backend, which will handle it.

Testing: Added WPT tests.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-26 17:20:04 +00:00
sagudev
f8d6c5646c
canvas: Use bytemuck to remove unsafe from raqote backend (#38283)
This PR changes surface type from `Vec<u8>` to `Vec<u32>` as this is
native type of raqote's backend. We used unsafe for `Vec<u8>` <->
`Vec<u32>` casting that is replaced with bytemuck. Bytemuck is already
in cargo lock.

Testing: Existing WPT tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-26 13:16:16 +00:00
sagudev
daebb5a033
canvas: Move peniko/kurbo conversions in separate file (#38279)
This will allow reusing those conversions in vello_cpu backend.

Testing: Just refactor

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-26 13:14:25 +00:00
sagudev
d678901122
canvas: Add vello backend (#36821)
Add vello backend by implementing Backend traits in canvas crate (so
this lives in canvas_paint_thread - embedded process). Current
implementation uses normal wgpu, so we block on GPU work. Vello backend
is gated behind `vello` feature and `dom_canvas_vello_enabled` pref.

Feature-wise this backend is on on par with raqote (sometimes better
sometimes worse), but performance wise it's worse.

## Known vello problems:

- image roundtrip does not work (fixed in
https://github.com/linebender/vello/pull/974)
- https://github.com/linebender/vello/issues/1066 (fixed)
- clip layers are not working properly:
https://github.com/linebender/vello/issues/1061
  - `/html/canvas/element/pixel-manipulation/2d.imageData.put.*`
  - `/html/canvas/element/path-objects/2d.path.clip.intersect.html`
- https://github.com/linebender/vello/issues/1056
-
`/html/canvas/element/fill-and-stroke-styles/2d.gradient.interpolate.coloralpha.html`
- `kurbo::Cap::Butt` is defect (only visible with big lineWidth)
https://github.com/linebender/vello/issues/1063
  - `/html/canvas/element/line-styles/2d.line.cross.html`
  - `/html/canvas/element/line-styles/2d.line.miter.acute.html`
- other lack of strong correct problems
(https://github.com/linebender/vello/issues/1063#issuecomment-2998084736):
  - `/html/canvas/element/path-objects/2d.path.rect.selfintersect.html`
- There is currently no way to do put image properly in vello as we
would need to ignore all clips and other stuff (we try to work around
this on best effort basis)
https://github.com/linebender/vello/issues/1088
  - `/html/canvas/element/pixel-manipulation/2d.imageData.put.*`
- precision problems
  - `/html/canvas/element/path-objects/2d.path.stroke.scale2.html`
  - `/html/canvas/element/path-objects/2d.path.arc.scale.1.html`

## Known servo problems

- bad performance due to blocking on GPU work
  - some get/put intensive tests `TIMEOUT`
- proper shadow support (non-blocker as we already are living without it
now)
- support for rect shadow is there but unimplemented currently as that's
the state in raqote

Testing: `mach try vello` will run normal WPT (with raqote) +
vello_canvas subsuite that runs only on `/html/canvas/element`. All
subsuite expectations are stored separately.
Fixes: #36823
Fixes: #35230

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-26 04:53:10 +00:00
sagudev
8b2a5fca54
canvas: Make GetImageData simple and only IPC message to obtain pixels (#38274)
Currently we had `GetImageData` and `SendPixels` to obtain pixels from
script thread. This PR unifies those into single `GetImageData` that
does not need canvas size and has optional rect (for obtaining sub
image).

Testing: Existing WPT tests

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-26 02:28:52 +00:00
sagudev
fc0038743d
canvas: Make pixel obtaining methods take &mut GenericDrawTarget (#38264)
This will be needed for vello_cpu. While we could wrap it in RefCell for
inner mut, but that would be less ergonomic and performant.

Testing: Just refactoring, but the code is covered by WPT tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-25 13:22:41 +00:00
sagudev
420a5a64a7
canvas: Remove Backend trait (#38262)
After #38214 `Backend` trait is only used as DrawTarget builder and as
type holder. By moving types and DrawTarget creation into
`GenericDrawTarget` trait, we can completely remove `Backend` trait.

Testing: Just refactor, but code is covered by WPT tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-25 12:05:03 +00:00
sagudev
d39e701b46
canvas: Fully stateless backend (#38214)
I think this simplifies canvas backends greatly. Before there were many
(needless) hoops from abstract to concrete (backend) and back, now we
can do most stuff on abstract types.

Testing: Existing WPT tests
Fixes: #38022 

try run: https://github.com/sagudev/servo/actions/runs/16450978211

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-24 18:11:29 +00:00
Euclid Ye
0e4b2bfef0
cargo: Remove unused dependency (#38239)
Remove unused `Cargo.toml` dependency to reduce binary size.

Testing: Can still compile in different platforms.

Signed-off-by: Euclid Ye <euclid.ye@huawei.com>
2025-07-23 13:32:50 +00:00
sagudev
cd340fa8b9
canvas: Make script/canvas thread boundry mostly stateless (#38164)
This PR removes all `Set*` commands as we will send needed options on
each request. This will allow us to remove most of state handling from
canvas paint thread (currently it's still stateful).

Testing: Existing WPT tests
work towards #38022

try run: https://github.com/sagudev/servo/actions/runs/16413823963

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-22 12:30:15 +00:00
sagudev
a070f24450
canvas: Move current_default_path to script CanvasState (#38114)
This PR moves current path handling from canvas paint thread to script's
`CanvasState`. Because we used manual impl for arcto and some prechecks
for early fail before sending IPC we also needed to fix some bugs in
Path impl.

Testing: Existing WPT tests
work towards #38022
try run: https://github.com/sagudev/servo/actions/runs/16316090028

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-18 05:45:53 +00:00
sagudev
b799f27817
canvas: Use stored transform instead of querying canvas paint thread (#38097)
We already store transform in context state, so let's just use this when
querying instead of using IPC to ask canvas paint thread.

Testing: Existing WPT tests
work towards #38022

try run: https://github.com/sagudev/servo/actions/runs/16299182583

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-16 14:59:10 +00:00
sagudev
429b91da49
canvas: Store current path only in user space (#38098)
Before we stored path in user or device space and do conversions as
needed, but that complicated things.

So we got two options:
1. store path in device space: here we would need to add
`Option<Transform>` to each path command, and before each usage we need
to invert current transform (as current transform is already applied by
stroke/fill and we cannot just pass I, because we need scaling to make
lines thicker)
2. store path in user space and do transform whenever we change the
transform. There is no need to do inverse on uses.

I chose option 2. because it's less complicated and will probably
benefit performance (set transform typically called more rarely than
path building/fill/stroke).

In follow up PR I will move all of this to script, that's why
PathBuilderRef was not removed yet.

Testing: Existing WPT tests
work towards #38022
try run: https://github.com/sagudev/servo/actions/runs/16304221495

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-16 07:30:20 +00:00
sagudev
9b5b26386c
canvas: Use wrapped kurbo::BezPath for path everywhere (#37967)
This PR removes existing path(segment) abstractions in favor of
`kurbo::BezPath`, well actually wrapped `kurbo::BezPath`, to ensure
building of valid paths. This allows us better Path2D building in script
and doing all validation and segmentation there and also allows us
remove blocking is_point_in_path on Path2D as we can now do this in
script. Current path is still done on canvas thread side as it will be
harder to move to script (will be done as a follow up), but it now uses
this new path abstraction.

Using kurbo also allows us to ditch our manual svgpath parser with the
one provided by kurbo.

Same code is stolen from: https://github.com/servo/servo/pull/36821.

Testing: Existing WPT tests
Fixes: #37904

wpt run: https://github.com/sagudev/servo/actions/runs/16172191716

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-12 10:37:47 +00:00
sagudev
75c13f1422
canvas: Properly bound all image pattern axis by inserting clip (#37668)
Before we only handled no-repeat for rect, this means we rendered
https://sagudev.github.io/briefcase/no-repeat.html incorrectly (like
firefox). Now if one of the axis is bounded (does not repeat) we clip it
and let other axis be unbounded (technically we clip it to end of
canvas).

This is also needed for vello backend.

Testing: Tests in WPT exists and another test is added.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2025-07-11 06:49:09 +00:00
sagudev
e1a891ea96
canvas: Use snapshot in canvas backends (#37863)
This removes assumption about pixel format from backend abstraction to
actual backend implementation. This is important for vello.

Testing: WPT tests

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-04 20:22:20 +00:00
sagudev
b57c9acc65
canvas: Join Path and PathBuilder into Path (#37842)
Dealing with both path and builder makes code complicated and this is
backend internal specific anyway (we often do conversions between the
two just so we get specific functionality). Now I joined both into
single abstractions `Path`, that has all what one needs and let raqote
backend deal with path/pathbuilder coversions.

Motivation: Simplification and in Vello there is only
[BezPath](https://docs.rs/kurbo/0.11.2/kurbo/struct.BezPath.html) so we
use it as both path and pathbuilder.

Reviewable per commit.

Testing: Existing WPT tests

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Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-04 16:32:20 +00:00
sagudev
a631b42e60
pixels: Ensure expected formats when accesing bytes of snapshot (#37767)
I introduced snapshot in #36119 to pack raw bytes and metadata together,
now we take the next step and require for user to always specify what
kind of byte data they want when calling `as_bytes` or `to_vec`
(basically joining transform and data). There are also valid usages when
one might require just one property of bytes (textures can generally
handle both RGBA and BGRA). There are also valid usages of using just
raw bytes (when cropping). This PR tries to make such usages more
obvious.

This will make it easier to fix stuff around 2d canvas (we do not want
to assume any bytes properties in abstraction).

Testing: Code is covered by WPT tests.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2025-07-03 15:02:41 +00:00
Narfinger
ca47cc2fa3
Add a basic caching mechanism for ImageKeys. (#37369)
This creates a new method in shared/compositing/lib to generate image
keys that are send over the webview. This does not immediately return
the keys but goes over the constellation to receive the keys from the
IOCompositor. To make this more efficient, we now cache the keys in
image_cache in a simple FIFO order. The old blocking method stays intact
for now but got renamed to make the blocking clear.
The blocking calls that are left are in:
- `components/canvas/canvas_data.rs`
- `components/script/dom/htmlmediaelement.rs`

Testing: WPT tests should cover this as this doesn't change any
functionality.
Fixes: Was mentioned in
https://github.com/servo/servo/issues/37161#issuecomment-2915750051 and
part of https://github.com/servo/servo/issues/37086

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
Signed-off-by: gterzian <2792687+gterzian@users.noreply.github.com>
Co-authored-by: gterzian <2792687+gterzian@users.noreply.github.com>
2025-07-03 13:16:43 +00:00
sagudev
e0af75f265
canvas: Do not draw arc/ellipse with small sweep (#37630)
While raqote does already passes this test, but small line is still
visible and this PR will fix this. Vello will not work correctly without
this.


![slika](https://github.com/user-attachments/assets/195cd2c8-bea4-46d8-bf34-9c2d0b2e996e)


Testing: `/html/canvas/element/path-objects/2d.path.arc.twopie.1.html`

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Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-01 12:01:15 +00:00
sagudev
4dded465a4
compositor: only UpdateImages that accepts SmallVec and add helpers for single image (#37730)
Before we only offered helper to add single image (no update or delete)
that got special IPC message, now we simplify this by offering all ops
helpers for dealing with single image (that happens most of the time),
that simply uses `update_images` under the hood. We also optimize for
this use case by using `SmallVec<[ImageUpdate; 1]>` to avoid alloc.

Testing: Just refactor, but code is covered by WPT tests

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-06-26 14:57:15 +00:00
Andrei Volykhin
3c16db2642
canvas: Add CanvasPattern 'setTranform(transform)' method (#37731)
Follow the HTML canvas specification and add missing
'setTransform(transform)' method to CanvasPattern interface.
https://html.spec.whatwg.org/multipage/#dom-canvaspattern-settransform

Testing: Improvements in the tests
- html/canvas/element/fill-and-stroke-styles/2d.pattern.transform*
- html/canvas/offscreen/fill-and-stroke-styles/2d.pattern.transform*

Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
2025-06-26 14:38:30 +00:00
sagudev
4974b4a1f6
canvas: Remove rect -> line handling (#37664)
This causes wrong rendering on vello. Current backends already handle
one dim zero correctly by themself (this was probably needed for azure),
but if we ever needed this, it should be implemented inside faulty
backend.

Testing: Existing WPT tests

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-06-24 14:13:58 +00:00
sagudev
ef7be66c56
canvas: Use strum::{Display, EnumString} for canvas enums (#37670)
This makes it easier to add variants, I also added some spec links and
reordered enum variants to match the spec.

Testing: Just refactor, but the code is covered by WPT tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-06-24 13:03:41 +00:00
Andrei Volykhin
3f496f8225
canvas: Reset the current path on canvas context resetting (#37671)
Follow the HTML canvas specification and empty the list of subpaths
in context's current default path (step 2) on canvas context reseting
(reset() or set bitmap dimestion).

https://html.spec.whatwg.org/multipage/#reset-the-rendering-context-to-its-default-state

Testing: Improvements in the tests
- html/canvas/element/canvas-host/2d.canvas.host.initial.reset.path.html
- html/canvas/offscreen/canvas-host/2d.canvas.host.initial.reset.path*

Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
2025-06-24 11:09:25 +00:00