Commit graph

12 commits

Author SHA1 Message Date
Sam
643ac08cf0
canvas: Implement strokeText (#39183)
Mostly it's just reusing/copy&edit fillText stuff.

Testing: Existing WPT tests
Fixes: #29973

Try run: https://github.com/sagudev/servo/actions/runs/17511337550

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-09-06 18:01:21 +00:00
Martin Robinson
cb64def7e6
canvas: Move font selection and text shaping to script (#38979)
Instead of doing font selection and text shaping in `canvas`, move this
to `script`. This allows canvas to use the shared `Document`
`FontContext`, which has access to web fonts. In addition, ensure that
there is a font style accessible for `OffscreenCanvas` in workers.

Testing: This causes a number of WPT tests to start to pass as web fonts
are
supported on canvas again. In addition, some start to fail as they
expose other
issues:
 - The lack of support for the `Context2D.fontStretch` property
 - Issues with zerosize gradient interpolation.
- Differences between quoted and unquoted font family names. This seems
like
a timing issue with the way we are handling web fonts. The test seems to
be
expecting Local fonts to be available immediately (without waiting for
them
to load). This isn't how Servo works ATM. Seems like an issue with the
test.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-28 10:30:34 +00:00
Martin Robinson
de69040e47
canvas: Remove the raqote backend (#38962)
In general, `raqote` is essentially umaintained and has issues with
quality (for instance text rendering has lots of issues) and removing it
finally lets us remove our dependency on `font-kit`. Although,
`vello_cpu` performance is not yet equal to raqote, rendering quality is
a lot better. It's expected that `vello` and `vello_cpu` performance
will keep improving.

Testing: This is covered by existing WPT tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-27 12:19:27 +00:00
Nico Burns
4082f57003
Upgrade vello, vello_cpu, skrifa, and read-fonts (#38860)
Bumps `vello`, `vello_cpu`,`skrifa`, and `read-fonts` dependencies.

Notes:
- The primary motivation for this is so that our version of `read-fonts`
matches the version used by current releases of `harfrust`
- `vello_cpu` now defaults to `RenderMode::OptimizeSpeed` so we don't
need to pass this explicitly.

Signed-off-by: Nico Burns <nico@nicoburns.com>
2025-08-22 17:05:51 +00:00
Nico Burns
39629560c8
Fix loading raw data from .ttc files on macos (#38753)
# Objective

Ensure that functionality which uses the raw font data (such as
rendering text to canvas) works correctly on macOS when the specified
font is a system font that lives in an OpenType Collection (`.ttc`)
file.

## Changes made

- The `read_data_from_file` in each backend now returns a `index: u32`
in addition to `data: Vec<u8>`
- The `data` field on the `Font` type has been renamed to `raw` and the
`data` method on the `Font` type has been renamed to `raw_font`. This
allows the index to be cached as computing is moderately expensive on
macOS (on the order of 100 microseconds).
- Both of the above now store/return a `struct RawFont` instead of a
`FontData` where `RawFont` is defined as `struct RawFont { data:
FontData, index: u32 }`.
- The users of the `data` method have been updated to use the cached
index from `data` rather than calling `.index()` each time.

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
2025-08-19 11:57:48 +00:00
Martin Robinson
8743a11ba4
tidy: Add a rule ensuring that // comments are followed by a space in Rust (#38698)
This shows up sometimes in code reviews, so it makes sense that tidy
enforces it. `rustfmt` supports this via comment normalization, but it
does many other things and is still an unstable feature (with bugs).

Testing: There are new tidy tests for this change.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-08-18 12:09:09 +00:00
Narfinger
3f7f9ba6cd
canvas: Use Transform2D<f64> instead of Transform2D<f32> (#38316)
I mostly did dumb replacement so please check that this is correct. In
addition, `canvas_data::draw_with_shadow` needs some a bit of a closer
look.

Testing: This is covered by existing tests, and it is likely that WPT
tests are unaffected by the precision of the transform, even though it
is technically more correct.
Fixes: #38256

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-08-11 16:46:25 +00:00
sagudev
874645ae86
canvas: Do not use vello layers for opacity or default composition (#38440)
In this PR we moved global alpha handling using temporary layers to
mutation of paint in vello_cpu (we were already doing this in vello
classic). This + not using temporary layer for SrcOver (default and most
common composition operation) allows us to remove most temporary layers
from `with_composition`.

This slightly improves performance of vello backend, but drastically
improves performance of vello_cpu. We are now able to render bunnymark
(100 bunnies) with 60 FPS.

In the future we could cache current layer and change it when
compositing operation changes, although that would complicate clips, so
improvement is questionable.

Testing: Existing WPT tests for functionality, but we do not have any
performance tests.

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-03 16:00:46 +00:00
sagudev
fe9341dd46
canvas: Use OptimizeSpeed in vello_cpu (#38437)
According to my tests `OptimizeSpeed` slight improves performance and it
does NOT affect WPT results in negative way.

Testing: Tested by existing WPT tests.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-03 12:12:08 +00:00
sagudev
413fd15264
canvas: prune vello scene on each render and make rendering cacheable (#38406)
As noted in #38345, vello scenes only grow. While we can reset them when
clearing viewport (#38356) that is not enough. We need to reset scene on
each render (~each frame) and providing old frame as backdrop to new
scene. Be do this lazily so multiple rendering without any changes
should be cheaper, we still do GPUBuffer mapping, because that would
require more complex work.

Testing: Code functionality is covered by existing WPT tests, but we do
not have any performance test.

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-01 13:48:44 +00:00
sagudev
09f0e20e29
canvas: Clear vello scene if possible (#38356)
Vello scene only ever grows, so we need to clear it as soon as it's
possible (in clear rect). This PR also adds ignore_clips to
vello_backend (already exists in vello_cpu_backend).

Testing: Behavior is verified by existing tests, as this is mainly a
change for performance. There are currently no performance tests. This
makes bunnymark actually playable (from 3 FPS to 20 FPS on vello_cpu).

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-01 05:05:15 +00:00
sagudev
056b1538c0
canvas: Add vello_cpu backend (#38282)
vello_cpu does not have any tests timeouts, because we do not need
download stuff from GPU as all work happens on CPU. So performance wise
it's better then classic vello at least for our usecase. There are some
vello bugs, but I think we will be able to sort them out within
upstream, eventually. Interestingly enough there are no new PASS like
they were with classic vello.

Difference with raqote can be observed here:
https://github.com/sagudev/servo/actions/runs/16549241085/attempts/1#summary-46802486798

## Known vello problems:

- https://github.com/linebender/vello/issues/1119
- https://github.com/linebender/vello/issues/1056
-
`/html/canvas/element/fill-and-stroke-styles/2d.gradient.interpolate.coloralpha.html`
- `kurbo::Cap::Butt` is defect (only visible with big lineWidth)
https://github.com/linebender/vello/issues/1063
  - `/html/canvas/element/line-styles/2d.line.cross.html`
  - `/html/canvas/element/line-styles/2d.line.miter.acute.html`
- other lack of strong correct problems
(https://github.com/linebender/vello/issues/1063#issuecomment-2998084736):
  - `/html/canvas/element/path-objects/2d.path.rect.selfintersect.html`
- `putImageData(getImageData(...), ...)` is lossy (precision problems,
might be due to ImageData being unmultiplied)
-
`/html/canvas/element/pixel-manipulation/2d.imageData.put.unchanged.html`

Testing: Tested using vello_cpu_canvas subsuite

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-07-27 19:56:38 +00:00