This fixes the combination of `background-attachment: fixed` and
`no-repeat`. The positioning of the background should be relative to the
viewport, so using an infinite rectangle breaks things like `center`.
I'm not sure what the original motivation of using an infinite rectangle
here
and it doesn't seem to break any tests to stop using it.
Testing: This fixes `/css/CSS2/backgrounds/background-bg-pos-206.xht`.
Fixes#37082.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Previously, after a layout was finished (or skipped in the case of
repaint-only layout), both the stacking context tree and display list
were built. In the case of repaint-only layout, we should be able to
skip the reconstruction of the stacking context tree and only do display
list building.
This change does that, also generally cleaning and up and clarifying the
data structure used during this phase of layout. This opens up the
possibility of a new kind of incremental layout that does both repaint
and a rebuild of the stacking context tree.
On the blaster.html test case[^1], this reduces tightly-measured layout
time from ~45-50 milliseconds to ~25-30 milliseconds on my M3.
[^1]: https://gist.github.com/mrobinson/44ec87d028c0198917a7715a06dd98a0
Testing: There are currently no performance tests for layout. :( This
should
not modify the results of WPT tests.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
Now that legacy layout has been removed, the name `layout_2020` doesn't
make much sense any longer, also it's 2025 now for better or worse. The
split between the "layout thread" and "layout" also doesn't make as much
sense since layout doesn't run on it's own thread. There's a possibility
that it will in the future, but that should be something that the user
of the crate controls rather than layout iself.
This is part of the larger layout interface cleanup and optimization
that
@Looriool and I are doing.
Testing: Covered by existing tests as this is just code movement.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
We were already not compiling it and not running tests on it by default.
So it's simpler to just completely remove it.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
This fixes various unused code warnings after the recent rust upgrade.
Some of the dead code is maintained, as it is quite likely that it will
be used in future changes.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Before WebRender would ignore these, but newer version of WebRender have
issues with them. This change simply prevents legacy layout from
creating display items for these types of gradients. This is already the
behavior of non-legacy layout.
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
Have background, border and gradient modules
for calculation functions.
Use shorter names for functions that are qualified
by the module name like `border::radii`.
Use push_item and push_iter to add items to WebRender.
Respect CSS border-image-width.
Properly support gradients as a border-image-source.
Only emit a border item if the border-width is non-zero
for simple borders but still emit one if the item is
an image as paint worklet that are not drawn cause servo
to hang and fail tests.
Add a new test and mark 4 more as passing.
The Servo internal display list items are already pretty much
equivalent to the WebRender ones. Except that Servo items contain
base information and associated glyphs and gradient stops which are
stored implicitly in WebRender. Remove the display items for
rectangles, text, images, border, gradients and box shadow and
replace them with their WebRender counter parts.
Fix crash in DL building
Fix one crash and some style changes.
This HTML crashed servo before. Key parts are `background-clip: content-box` and `direction: rtl`
```html
<!DOCTYPE html>
<html>
<style>
#span1 {
background-clip: content-box;
}
#span2
{
direction: rtl;
}
</style>
<span id="span1">Filler Text <span id="span2">txeT relliF</span></span>
</html>
```
Should I add this as a test? And where do I put this "does-it-crash?" test?
I find always passing rectangles by value a lot easier as it avoids many references and dereferences and I assume that the compiler will always use the faster one either way. If you don't like the change feel free to only merge the first commit.
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Style change in display_list/builder.rs to reduce
the number of & and * found in the code.
Rect<Au> are basically 4 integers so there is no
need to pass by reference.
Add an automatic test for border-image-outset with a gradient.
Convert two tests from UTF-8 LE with CRLF line endings to
UTF-8 with LF endings as the old files could not be viewed with servo.
Closes#16638
Implement corner clipping.
Remove PixelFormat from WebrenderImageInfo.
Use WebRender text shadow.
Remove MallocSizeOf and Deserialize for DL items.
Closes#19649, #19680, #19802
This uses floating-point (Layout) coordinates in where possible.
Replace NormalBorder struct with WebRender equivalent.
Remove ToPointF and ToRectF traits.
Convert border RepeatKeyword with ToLayout.
Add some definitions to malloc_size_of for WebRender types.
Move display_list_builder.rs and webrender_helpers.rs
along with the new file to components/layout/display_list/
Remove apparently unused IdType enum.
Only variant used was OverflowClip.
See #19676