Limit the maximum image allocation size to 2GB to minimize the
possibility of out of memory errors on some `ImageBitmap`, `ImageData`,
`Canvas`, and `OffscreenCanvas` operations such as construction,
`toBlob`, and `toDataURL`. Other browsers have similar limits:
- Chromium: 2^32-1 (~4GB)
- Firefox: 2^31-1 (~2GB)
Testing: Improvements to the following tests:
-
`html/canvas/element/pixel-manipulation/2d.imageData.object.ctor.basics.html`
assert_throws_dom("INDEX_SIZE_ERR", function() { new ImageData(1 << 31,
1 << 31); });
-
`html/canvas/element/manual/imagebitmap/createImageBitmap-invalid-args.html`
makeOversizedCanvas + makeOversizedOffscreenCanvas
Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
This change adds support for rendering static SVG images using the
`resvg` crate, allowing svg sources in the `img` tag and in CSS
`background` and `content` properties. There are some limitations in
using resvg:
1. There is no support for animations or interactivity as these would
require implementing the full DOM layer of SVG specification.
2. Only system fonts can be used for text rendering. There is some
mechanism to provide a custom font resolver to usvg, but that is not
explored in this change.
3. resvg's handling of certain edge cases involving lack of explicit
`width` and `height` on the root svg element deviates from what the
specification expects from browsers. For example, resvg uses the values
in `viewBox` to derive the missing width or height dimension, but
without scaling that dimension to preserve the aspect ratio. It also
doesn't allow overriding this behavior.
Demo screenshot:

<details>
<summary>Source</summary>
```
<style>
#svg1 {
border: 1px solid red;
}
#svg2 {
border: 1px solid red;
width: 300px;
}
#svg3 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: contain;
}
#svg4 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: cover;
}
#svg5 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: fill;
}
#svg6 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: none;
}
</style>
</head>
<body>
<div>
<img id="svg1" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
</div>
<div>
<img id="svg2" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
<img id="svg3" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
<img id="svg4" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
</div>
<div>
<img id="svg5" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
<img id="svg6" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
</div>
</body>
```
</details>
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This makes servo use less file descriptors for animated images and
avoids the crash described in
https://github.com/servo/servo/issues/36792.
Doing this also forces the end users to be more explicit about whether
they want to deal with all image frames or just the first one.
Previously, `Image::bytes` silently returned only the data for the first
frame. With this change there's now a `frames` method which returns an
iterator over all frames in the image.
Testing: No tests - this simply reduces the number of fds used. Servo
doesn't currently display animated gifs anyways.
Fixes: https://github.com/servo/servo/issues/36792
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Multiply operations applied in `generic_transform_inplace` were
calculating the new pixel values, but not actually writing them.
This changes fixes that issue.
Testing: /webgl/tests/conformance/context/premultiplyalpha-test.html
Fixes: #35759
Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
Each canvas context returns snapshot instead of just raw bytes. This
allows as to hold off conversions (BGRA <-> RGBA, (un)premultiply) to
when/if they are actually needed. For example when loading snapshot into
webgl we can load both RGBA and BGRA so no conversion is really needed.
Currently whole thing is designed to be able to be extend on
https://github.com/servo/ipc-channel/pull/356, to make less copies.
Hence some commented out code.
Fixes#35759
There are tests for these changes in WPT
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
These changes make the image-cache memory reporter report much larger
values after loading image-heavy pages.
Testing: Manual testing on https://www.nist.gov/image-galleryFixes: #36559
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
According to the riff_container specification, the suffix is only WEBP.
Additionally, this commit also verifies that the length of the byte
buffer matches the length declared by the riff header.
Source: https://developers.google.com/speed/webp/docs/riff_container
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.