* Add `no_trace` option to JSTraceable derive
* NoTrace wrapper
* Port some types to no_trace schematics
* Fixing my unsafe mistakes (not tracing traceables)
* Add docs & safety guards for no_trace
Safety guards (trait shenanigans) guarantees safety usage of `no_trace`
* Port canvas_traits to no_trace
* Port servo_media to no_trace
* Port net_traits to no_trace
* Port style to no_trace
* Port webgpu to no_trace
* Port script_traits to no_trace
* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace
* unrooted_must_root lint in seperate file
* Add trace_in_no_trace_lint as script_plugin
* Composable types in must_not_have_traceable
* Introduced HashMapTracedValues wrapper
* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`
* Port rest of servo's types to no_trace
* Port html5ever, euclid, mime and http to no_trace
* Port remaining externals to no_trace
* Port webxr and Arc<Mutex<_>>
* Fix spelling in notrace doc
1. When updating the animation timeline, ensure that nodes that are
animating are marked dirty, if necessary, so any style queries will
force an layout flush.
2. Disable the problematic transition test suites, as they are in Gecko.
These suites often fail when Servo is so overloaded that it cannot
deliver frames fast enough to get more than two samples during the
animation lifecycle.
Fixes#28334.
Fixes#26435.
Fixes#21486.
ref_slice::ref_slice is deprecated in ref_slice-1.2.1,
because it's redundant with std since rust 1.28.
Signed-off-by: Adrian Willenbücher <willenbuecher@xq-tec.com>
Return Option for Window's layout channel
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`Window::layout_chan()` now returns an `Option<Sender<Msg>>`, returning `None` if the window is dead.
FIX#26969FIX#26429FIX#21208FIX#19092FIX#22559FIX#22584FIX#22652
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This is my first contribution, I'm trying to figure things out!
This fix passes the test case shown in #23053, however I don't know what the behavior should be in `Document` and `ScriptThread` if `Window::is_alive()` is false : simply ignore it, don't do anything ? Or is this something that should not happen now that we return false in `Window::force_reflow()` ?
I'm not sure about the directory where the test case should go, any advice?
Cancel animations for nodes which are removed from the DOM
This includes nodes which are being reparented.
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Implement GPUSwapChain and GPUCanvasContext and interface with Webrender
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r?@kvark
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- [ ] These changes fix #___ (GitHub issue number if applicable)
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Instead of having `ScriptThread` handle rooting nodes, do this in
`Animations`. This makes it easier to know when it is appropriate to
root and unroot nodes instead of relying on a certain order of events.
This also allows reducing quite a bit the amount of unsafe code.
This event is triggered when an animation iterates. This change also
moves iteration out of style calculation to an "update animations" which
is the next part of having animation event handling match the HTML spec.
check http_state in determine_request_referrer
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Check https status inside determine_request_referrer.
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Add creator URL, creator base URL and creator origin to browsing context
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#24944 and fix (partially) #26287
- [x] There are tests for these changes