* Implement Builder struct for console messages
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Support integer arguments for console methods
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Support floating point arguments to console methods in devtools
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fix warnings
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Tidy
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.
In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.
This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Makes use of the is_initial_about_blank property on Document in order to
determine whether the navigation should create a history entry, or replace
the current history entry.
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
Create two new data structures in the `script` crate to hold senders and
receiver:
- `ScriptThreadSenders`: holds all outgoing channels from the
`ScriptThread` including a channel to the `ScriptThread` itself. The
ultimate goal with this is to reduce duplication by giving a boxed
version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
`ScriptThread`. This isn't cloenable like the senders. This is used to
abstract away `recv()` and `try_recv()` methods used to make the
`ScriptThread` event loop easier to read.
In addition:
- The many duplicated `ScriptThread` self-senders for the `TaskManager`
have been removed and, in general, a lot of boilerplate is removed as
well.
- Visibilty of all methods affected by this change is changed to
`pub(crate)` in order to take advantage of dead code detection. Some
dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
trait.
- The names of channels uses a standard "sender" and "receiver" naming
as well as trying to be descriptive of where they go in `ScriptThread`
as well as `InitialScriptState`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Before all timers were managed by the Constellation process, meaning
that they had to trigger IPC calls to be scheduled and fired. Currently,
timers are only used in the `ScriptThread`, so it makes sense that they
are per-process.
This change restores the timer thread functionality that existed before
avoided entirely. Completion is done using a callback that is sent to
the timer thread similarly to how fetch is done. This allows reusing the
existing task queue without making any new channels.
Fixes#15219.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This change creates a new struct `IFrameCollection` that is used to
cache the list of `<iframe>`s in a `Document` as long as the
`Document`'s DOM has not changed. This prevent constantly iterating the
entire DOM during *update the rendering*, which runs up to 60 times per
second as well as for other operations.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
When an element is a shadow root, lay out the shadow root elements
instead of the non-shadow children.
This fixes some tests and introduces some failures, due to bugs in the
Shadow DOM implementation. In general, this is very low impact as the
Shadow DOM is still disabled by default. At least this gets elements
rendering when the preference is turned on though.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Include unimplemented console methods in idl file
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fix console.assert signature
The condition is optional and there can be multiple messages.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Implement console.trace
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* ./mach fmt
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Log stack trace when calling console.trace
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update wpt expectations
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Include line/column info in console.trace logs
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Move option out of constant
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update mozjs
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Expose a new constructor on `HTMLCollection`, `new_with_filter_fn`, that
filters elements using a simple static function -- a common pattern.
This allows more easily creating this `HTMLCollection` without having to
create a new data structure. Since the constructor takes a static
function, no data should be captured preventing garbage collection
issues.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Post layout, when a `Window` has all of the new `<iframe>` sizes, size
any `Window`s for `Pipeline`s in the same `ScriptThread` synchronously.
This ensures that when laying out from the outermost frame to the
innermost frames, the frames sizes are set properly.
There is still an issue where a non-same-`ScriptThread` `<iframe>` sits
in between two `<iframe>`s of the same origin. According to the
specification these frames should all be synchrnously laid out --
something quite difficult in Servo. This is issue #34655.
This is the first change in a series of changes to improve the
consistency of `<iframe>` loading and sizing.
Fixes#14719.
Fixes#24569.
Fixes#24571.
Fixes#25269.
Fixes#25275.
Fixes#25285.
Fixes#30571.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
A reflow might still be necessary if it's necessary for display and the
reflow itself wasn't for display. After this happens a display becomes
necessary and the page is still dirty for layout purposes.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Manage `<iframe>` size updates in `Window`. In addition to removing
duplicated code, this will allow setting `<iframe>` sizes synchronously
on child `Pipeline`s of the same origin in the script process in a
followup change. The goal is remove flakiness from `<iframe>` sizing.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This eliminates the way that crossbeam channels are used to send layout
results back to script, which should increase the efficiency of layout.
If asynchronous layout is re-established it can be written as a layer on
top of the layout interface, that way layout doesn't have to know so
many details of how the asynchronocity works.
Renames:
- `ScriptReflow` to `ReflowRequest`: Script is the only thing that
requests reflow.
- `ReflowComplete` to `ReflowResult`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
These all happen now in *update the rendering*, typically after the
message that triggered this code is processed, though in two cases
reflow needs to be triggered explicitly. This makes `ReflowReason`
redundant though perhaps `ReflowCondition` can be expanded later to give
more insight into why the page is dirty.
- Handling of the "reflow timer" concept has been explained a bit more via
data structures and rustdoc comments.
- Theme changes are cleaned up a little to simplify what happens during
reflow and to avoid unecessary reflows when the theme doesn't change.
Notably, layout queries and scrolling still trigger normal reflows and
don't update the rendering. This needs more investigation as it's
unclear to me currently whether or not they should update the rendering
and simply delay event dispatch or only reflow.
In general, this is a simplfication of the code.
Fixes#31871.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
A rendering opportunity is now unconditionally triggered by handling IPC
messages in the `ScriptThread`, unless animations are running in which
case it's driven by the compositor. We can now remove calls to
`note_rendering_opportunity` and `rendering_opportunity`.
There is one tricky case, which is when a promise completion during a
microtask checkpoint dirties the page again. In this case we need to
trigger a new rendering opportunity, unless animations are running. In
a followup change, when not driven by the compositor, rendering
opportunities will be driven by a timed task, meaning we can remove this
workaround.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* respond to winit platform theme changed event and send it to the layout thread
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* refactoring viewport and theme change handling functions based on feedback
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* fixing issues reported by test-tidy
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
* update stylo in order to use color_scheme function on Device
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
---------
Signed-off-by: Lloyd Massiah <artmis9@protonmail.com>
Co-authored-by: lazypassion <25536767+lazypassion@users.noreply.github.com>
This removes two explicit calls to reflow to detect rAFs that do not
modify the DOM and to trigger reflows when the page isn't dirty. This
can cause extra reflows, especially when animations are running. This
change removes them, relying on *update the rendering* to properly
trigger reflows, shortly after running rAF callbacks and after
animations are updated.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
The `pending reflow` concept isn't necessary now that *update the
rendering* is taking care of triggering reflows at the correct time.
`Window::reflow` already avoids reflows if the page is not dirty, so
pending reflows is now just an extraneous check as long as *update the
rendering* runs properly.
This change also removes some explicit reflows, which now wait until the
appropriate moment during *update the rendering*. This should remove
some extra reflows that are not necessary.
Servo needs some way to track that resizing the web view needs to
re-layout due to the initial containing block changing. Move handling
of `Document::needs_paint` to the script thread and use this, expanding
the rustdoc to explain what it is for a bit more clearly.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* script: Add traits to allow converting between types that are not defined in the script crate.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Rewrite all From/TryFrom implementations on generated WebIDL types to use new Convert/TryConvert traits.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
---------
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
Instead run *update the rendering* at the end of every process of
gathering messages sent to the `ScriptThread`. This ensures that the
thread is in a consistent state when the update is finally run and
prevents running more than one instance of *update the rendering* per
spin of the message loop.
In addition:
- Move the *run the resize steps* implementation to `Window` and ensure
that the realm is active when it is run.
- Profile the queueing of the resize message instead of handling it. I
think this makes more sense as the profiling seems to be targeting
message handling and not *update the rendering*. Additionally, it's
difficult to profile from the context of `Window`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This changes fixes two issues:
1. A reflow of all `Document`s currently done unconditionally after
receving IPC messages in the `ScriptThread`. Reflowing without first
updating the animation timeline can lead to transitions finshing as
soon as they start (because it looks like time advancement is
measaured between calls to `update-the-rendering`).
2. Fix an issue where not all `Pipeline`s were updated during *update
the rendering*. The previous code only took into account top level
frames and their children. It's not guaranteed that a particular
`ScriptThread` is managing any top level frames, depending on the
origens of those frames. We should update the rendering of those
non-top-level iframes regardless.
The new code attempts to order the frames according to the
specification as much as possible without knowing the entire frame
tree, without skipping any documents managed by the `ScriptThread` in
question.
In addition, `Documents` is pulled out the `script_thread.rs` and
renamed to `DocumentCollection`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* retire UIEvent::InitUIEvent
Signed-off-by: Jay Wang <xdddxyyyxzzz123@gmail.com>
* fix fmt
Signed-off-by: Jay Wang <xdddxyyyxzzz123@gmail.com>
* remove unused changes
Signed-off-by: Jay Wang <xdddxyyyxzzz123@gmail.com>
* reimplement the spec and reuse wherever we can
Signed-off-by: Jay Wang <xdddxyyyxzzz123@gmail.com>
* fix lint
Signed-off-by: Jay Wang <xdddxyyyxzzz123@gmail.com>
---------
Signed-off-by: Jay Wang <xdddxyyyxzzz123@gmail.com>