WebGPU update presentation data asynchronously
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This PR aims to make updating Webrender presentation data non-blocking.
A callback is passed to the `buffer_map_async()` fn wherein the data is read and a message sent to the server itself to write the data into the shared `PresentationData` struct object.
r?@kvark
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Update referrer computation
The PR updates the request's referrer computation in consideration with the recent changes in [w3c/webappsec-referrer-policy#135](https://github.com/w3c/webappsec-referrer-policy/pull/135).
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Implement MediaStreamAudioDestinationNode, MediaStreamAudioSourceNode, MediaStreamTrackAudioSourceNode
Progress in https://github.com/servo/servo/issues/26097
This is a draft since we need the data channels stuff to land first
(also I need to make sure we're passing WPT)
Fix Gstreamer `undefined symbol: gst_webrtc_data_channel_state_get_type` error
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r?@jdm
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Implement HTMLFormElement.requestSubmit()
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This PR contains an implementation of [HTMLFormElement.requestSubmit()](https://html.spec.whatwg.org/multipage/forms.html#dom-form-requestsubmit)
This is literally my first hundred lines of Rust code, so if I crossed a few sacred lines here and there, please go easy on me :)
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There are two tests that still fail because we don't support `:invalid` CSS selector (see #10781). I verified that they pass if you change them to not use `:invalid`. Should be unlocked by #26729.
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Fix typo
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Fix a typo in the selectors crate README.
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Implement GPUBuffer.getMappedRange()
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The new fields added to `GPUBuffer` are-
1. `mapping`- This is the buffer data. This is not directly exposed to user and is refcounted to keep track of the number of `ArrayBuffer`s that point to the content in it.
2. `mapping_range`- The range of mapped portion of the GPUBuffer.
3. `mapped_ranges`- Ranges that the various `ArrayBuffer`s expose to the user. Used for validation of `getMappedRange()`
4. `js_buffers`- Actual `ArrayBuffer`s that expose the data to the user. They are detached on unmap.
5. `map_promise`- Promise that represents the pending mapping.
This PR also changes the order of the exit of threads. WebGL thread is responsible for sending `Exit` message to WebRender and therefore should be exited after WebGPU threads.
r?@kvark @jdm
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