Add test to constellation to avoid writing reftest image if there are pending frames.
This changes several tests that contain <iframe></iframe> from FAIL to TIMEOUT. This is correct
since there is a bug that prevents these iframes from ever rendering.
~~~There are also a few previous FAILs that changed to OK. These may be intermittents or they
may genuinely be fixed by this change.~~~
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Also change when pipelines become active.
This makes the constellation activate a pipeline as the current frame
when it is ready to do initial reflow, rather than when it is ready
to paint.
This fixes a number of intermittent failures that could previously occur
if an iframe was not visible - which would mean it was never moved from
a pending frame in the constellation to an active frame.
(It happens that webrender exposes these intermittents as permanent failures).
On http://en.wikipedia.org/wiki/Spotted_hyena, I was seeing a 100% miss
rate in the first fast cache lookup and 45% of total layout time in this
function. After making this change, the first cache lookup almost always
succeeds, and the time spent in this function drops to 8%.
Updated string_cache, html5ever, xml5ever and selectors in Cargo.toml files and Cargo.lock.
Removed references to string_cache_plugin.
Import atom! and ns! from string_cache.
Replaced ns!("") by ns!().
Replaced ns!(XML) and co by ns!(xml) and co.
Replaced atom!(foo) by atom!("foo").
Replaced Atom::from_slice by Atom::from.
Replaced atom.as_slice() by &*atom.
Draft. Change PaintContext rects to TypedRects #7023
I created draft. I'm not sure if we need any units conversion in PaintContext. There is also strange 'clear' method, we use PagePx origin and ScreenPx size is it OK?
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Always produce a DisplayList when processing nodes for display list
construction. StackingContexts are now added to the positioned content
section of DisplayLists. This makes the code a bit simpler and opens up
the possibility of producing a StackingContext in another section of
the DisplayList. This doesn't change behavior, but is a cleanup
prerequisite for proper inline stacking context support.
Sometimes positioned content needs to be layered on top of stacking
contexts. The layer synthesis code can do this, but the current design
prevents it because stacking contexts are stored in a separate struct
member. In order to preserve tree order, mix stacking contexts into the
positioned content list, by adding a new StackingContextClass
DisplayItem. Such items do not have a base DisplayItem.
In some ways this simplifies the code, because we no longer have to
have a separate code path in the StackingContextLayerCreator.
Fixes#7779.
Fixes#7983.
Fixes#8122.
Fixes#8310.
Before passing these layers to the paint task, expand them to pixel
boundaries. This ensures that subpixel edges of the layer will not be
clipped away and helps prevent rounding issues with layer contents.
Fixes#8166.