Skip printing the backtrace for RecvError/SendError
We currently get tons of useless backtraces clogging up the output when we have a panic cascade. This adds a handler that outputs a single line when a thread panics due to a sender or receiver hanging up, since this is almost always due to a panic cascade.
We could add a commandline arg that gets us back the old behavior, though I'm not sure if this is necessary.
r? @asajeffrey
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Add preferences to enable/disable the JITs
When creating a runtime (script.rs), we check prefs and then enable or
disable the JITs (Baseline and Ion) accordingly.
Closes#10278.
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geckolib: All bindings aligning properly!
So the following PR includes bitfield support and correct `#[repr(..)]` for enum declarations (even though I was forced to add a dummy variant in order for `rustc` to be happy).
So... **That makes all of our style structs align correctly**!
The only failing test is `nsDataHashTable`, but you know, that test is ill-formed because of it being an opaque type with type parameters.
BTW, just landed on bindgen 7ee7bae788, so you can add `-raw-line "use gecko_style_structs::*;"` in `regen_bindings.sh` and stop relying on manual hacks.
r? @bholley
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Implement construction, destruction, and copying of gecko style structs
This requires some new machinery on the gecko side, which I'll get up in bugzilla shortly.
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Implement Document#elementsFromPoint
Fixes#9859.
I'm trying to implement Document#elementsFromPoint, which I need to reuse the `get_nodes_under_mouse` and `mouse_over` function which have been removed a days ago in #9715. So I added it back while I'm not sure if my implementation is correct. Any advice will be greatly appreciated.
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This is what Safari does, and it leads to much better behavior, in particular wrt overscrolling. It does cause a staircase effect when scrolling diagonally, which again Safari has, too. I don't think that bad, because it should occur very rarely in practice.
Fixes#10341
This allows keeping the VertexAttrib* calls asynchronous.
Another option would be to do the validation in the apply() function,
but that'd require us passing an unnecessary channel around and add
extra synchronization.
The counterpart of this is that it has to be updated when the context
changes, but that's less problem.
This fixes the layout of `StyleAnimation`, though we probably want to
include AnimationEffectReadOnlyBinding.h.
The problem with that is that namespacing should be polished, or a lot
of types should be blacklisted, since the bindings define a few
repetitive names.