Make clip property animatable.
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This is a PR for https://bugzilla.mozilla.org/show_bug.cgi?id=1356162.
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These are never stored persistently anywhere, and I'm pretty sure it's slower
for the compiler/CPU to operate on non-word-sized flags.
MozReview-Commit-ID: LQNsJbUsw85
All elements end up with AFFECTED_BY_STATE right now, presumably due to the UA
sheet, and some non-TS pseudo-classes we've added, which means that we currently
never insert anything into the cache.
MozReview-Commit-ID: 5IU4qrjeJFy
style: Refactor overflow fixup to account for overflow: clip.
This is the missing piece to make the remaining contain tests not assert on
Gecko.
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Reset longhands of border-image to their initial value while parsing border shorthand
To do so, we need to declare the border-image longhands as part of border
shorthand and always reset them.
Spec link: https://drafts.csswg.org/css-backgrounds-3/#the-border-shorthands
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layout: Force reflow in the sequential fallback of block format context
When reflowing a block format context during the inorder traversal,
propagate restyle damage manually to its children since they were
already reflowed. Also, test the border box to see if it can fit into
floats according to CSS 2.1 § 9.5.
Improves reddit and yahoo.
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When reflowing a block format context during the inorder traversal,
propagate restyle damage manually to its children since they were
already reflowed.
switch gecko_bindings over to the gecko_debug feature [DO NOT MERGE]
...so that they use the correct Gecko structs regardless of whether Rust
code is being compiled with debug assertions or not.
This is the second part of the Servo-side changes for https://bugzilla.mozilla.org/show_bug.cgi?id=1357556
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stylo: Add glue for contain property
In gecko, `size` and `content` values aren't implemented yet. So I had to disable these parts with mako. We will need to update the property and the glue once these are implemented in gecko.
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layout: Fix intrinsic inline size calculating of inline blocks
When calculating intrinsic inline sizes of an inline block, take its
nested inline parents into account.
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Android life cycle improvements and Gradle integration
This PR includes Android life cycle Improvements and Gradle integration for android packaging.
Android life cycle improvements are implemented in both the new [MainActivity](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-f43708b102e98272c2af7454b8846927) and native code in this related PR: https://github.com/servo/glutin/pull/117
- Properly handle the life cycle of the Android Activity: manage EGLContext lost & restore, and animation loop pause/resume when the app goes to background/foreground or orientation changes. In the current upstream Servo crashes when the app goes to background, activity stops or changes orientation
- Handle event loop awake for Servo Animation loop
- Handle screen resize & orientation events
- Implement new keep_screen_on preference which keeps Android device's screen from ever going to sleep: very useful for games or WebVR
- Implement a full screen mode enabled by preference: very useful for games or WebVR
- Implement new shell.native-orientation preference which allows to lock the Activity to a specific orientation
- Automatically sync new android assets to sdcard when the Android version code is changed. In the current upstream only the existence of the folder is check but resources are not updated
ofscreen_gl_context is updated to fix this: https://github.com/emilio/rust-offscreen-rendering-context/pull/83
This PR integrates Gradle build system for android packaging. Most of the code is implemented in this [build.gradle](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-89cdb9324addb994cdba0a158b209547) . We can get rid of [build-apk](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-40f5a7cf22f94aad059b2c1795347f5e) and manual jar dependency copying in the [package_commands.py](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-0d425b142c8d10ae6ac1f3711fb5c23a). The correct version of gradle is automatically downloaded using the gradlew wrapper.
Some improvements:
- Allows to include more complex android dependencies/SDKs like AARs, manifest auto-merging and more.
- Improved packaging process: The gradle project is always in the same folder, it uses relative paths for everything (assets, native libraries) and outputs the apk into the correct target folder in servo. In the current upstream, ant/python build system copies the manifest, project, resources and jars each time so you end with multiple copies of the same files.
- Improved dependency declaration. We do not have to manually copy jar dependencies in the python script anymore. The gradle build scripts itself is able to search for the dependencies in the correct servo target folder.
- Supports packaging apks with different architectures: armeabi, armeabi-v7a, aarch64. We still need to fix some native servo compilation issues with armeabi-v7a, aarch64 due to dependencies which use `make`. I'll push this changes in a separate PR of the python build files but the gradle file is already ready to handle that.
- We can easily create product flavors for different versions of Servo. For example a default browser, a WebVR browser with additional dependencies or a Servo android Webview component
- Fixes minor.major.52 build error when blurdroid cargo dependency is compiled using java8 (the default in new Linux machines). The gradle build file enables the new Jack compiler which supports Java8 dependencies.
- The project can be opened with Android Studio and run the brand new GPU debugger on any Android phone. I'll add some docs in the Wiki about this.
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