* Replace the time crate with std::time in components/compositing
Signed-off-by: Reid Swan <reidswan@outlook.com>
* Remove elapsed_since_epoch function
---------
Signed-off-by: Reid Swan <reidswan@outlook.com>
The constellation forwards messages from other tasks to the compositor.
Mainly, these are passed to WebRender. This change updates the names of
these messages so it is clearer where they are coming from and where
they are going.
When display lists update quickly, a hit test result might be returned
for a previous display list / list of hit test items. When that happens,
ignore the hit test result.
This fixes a crash, but there might be situations where we can do
something better, such as wait for display list processing to finish
before performing the hit test. A future change might do this for events
like mouse clicks and touch events that should never be thrown away.
Ultimately, the best thing is likely moving hit testing back to layout
or script so a valid hit test can always be performed against the
current DOM.
Fixes#29796.
Pinch zoom was broken because pinch zoom events were triggered at -1, -1
in the compositor. This change:
1. Differentiates between magnify and scroll events in the compositor to
remove the question of where to trigger them.
2. Converts winit TouchpadMagnify events into pinch zoom events so that
this works properly on MacOS.
In the most recent version of WebRender, the pinch zoom APIs have been
removed. We can recreate this functionality by creating a root display
list with a transform.
Main frame scrolling after the WebRender upgrade was broken because the
main frame no longer has content size content bounds and quirks mode
leads to a body with zero height.
Fixes#30368.
* servoshell: fix lockups while animating
* move comment to external_present declaration
* disable needs_recomposite optimisation for now due to breakage
* fix compile error that only happens on ci
* fix more compile errors
* Upgrade vendored version of WebRender
* Patch WebRender: upgrade version of gleam
* Restore hit testing implementation
* Fix WebRender warnings
* Adapt Servo to new WebRender
* Update results
* Add a workaround for #30313
This slightly expands text boundaries in order to take into account the
fact that layout isn't measuring glyph boundaries.
* winit: add minibrowser feature that depends on egui{,-winit}
* winit: carve out some space at the top of headed windows
* winit: minimal toolbar and egui/winit integration (but no painting)
* winit: try to paint with egui_glow (doesn’t work yet)
* winit: add comment about toolbar size
* Add framebuffer object, set it as glow's target
* compositing: clear only the viewport, not the whole framebuffer
* plumb the actual size of the egui toolbar to webrender
* fix formatting
* winit: fix crash when fbo is zero
* winit: don’t bother binding the framebuffer object
* winit: remove unsafe and get toolbar_height
* winit: location field should reflect the current top-level url
* [NFC] winit: move Minibrowser out of App::run
* winit: clean up toolbar height code
* winit: make App own the Minibrowser if any
* winit: make the go button work
* winit:make the location field reflect the current top-level url
* winit: allow enabling minibrowser from command line
* winit: tell compositor to repaint WR and flush when we repaint
* winit: fix bug where location field edits would get overridden
* winit: borrow the minibrowser once in App::handle_events
* winit: address todo about viewport origin coordinates
* winit: fix some minor problems with comments and errors
* winit: update location field once per HistoryChanged event
* winit: rename Window::set_toolbar_size to set_toolbar_height
* winit: take toolbar height into account in hit testing
* winit: pass egui only relevant CursorMoved events
* winit: scratch that, coalesce minibrowser updates instead
* ensure both minibrowser and WR are repainted on every frame
* compositing: only skip framebuffer clear in external present mode
* winit: destroy egui glow Painter when shutting down
* winit: clean up and fix license lint
* fix duplicate versions lint by downgrading bytemuck_derive
was egui_glow ^0.22.0 (0.22.0)
→ egui/bytemuck ^0.22.0 (0.22.0)
→ epaint/bytemuck ^0.22.0 (0.22.0)
→ bytemuck ^1.7.2 (1.13.1)
→ bytemuck_derive ^1.4 (1.4.1)
→ syn ^2.0.1 (2.0.28)
now lock has bytemuck_derive 1.4.0
→ syn ^1.0.99 (1.0.103)
* fix duplicate versions lint by disabling egui-winit/links
(we don’t need support for hyperlinks in our use of egui)
* squelch duplicate versions lint by excluding clipboard-win
* winit: fix compile warnings
* winit: make gleam an optional dependency under /minibrowser
* winit: remove cargo feature, since it’s not really optional
* winit: extract Minibrowser and related code to separate module
* winit: remove unnecessary trailing comma
* winit: simplify the ServoUrl serialisation optimisation
---------
Co-authored-by: atbrakhi <atbrakhi@igalia.com>
This API has been removed in the latest version of WebRender and we can
simply get this information from the compositor-side scroll tree. In
addition, this change limits the amount of data sent to the pipeline
that actually changed and gives the function in the compositor a better
name.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This also removes the meta viewport support (which was implemented on top), but that also had a single test and is disabled everywhere, so I'm not too concerned, it can be implemented again if / when needed.
This moves more members to the CompositorDisplayListInfo struct, which
now holds all miscellaneous, non-WebRender data when sending display
lists. It also documents what each things sent with a display list does.
This will allow the compositor to properly chain scrolling requests up
when a node has reached the extent of the scroll area. This fixes
scrolling on servo.org.
eca0acf459 uncovered a bug in the way that
the scrolling area of `window` was calculated and broke scrolling on the
root element. This change does two things in order to fix that:
1. Does a partial revert of eca0acf459 in
order to get scrolling from script working again on the window
object.
2. Has the compositor always generate a frame for scrolls starting from
script and waits for them. This is speculative fix for flakiness in
root scrolling tests on CI.
Store hit testing information in a data structure that sits alongside
the display list in the compositor. This will allow the compositor to
store more information per-node. The data structure also takes care of
de-duplicating information between successive display list entries. In
the future, the data structure can be even more aggressive in producing
smaller side hit testing lists, if necessary.
This does not (yet) upgrade ./rust-toolchain
The warnings:
* dead_code "field is never read"
* redundant_semicolons "unnecessary trailing semicolon"
* non_fmt_panic "panic message is not a string literal, this is no longer accepted in Rust 2021"
* unstable_name_collisions "a method with this name may be added to the standard library in the future"
* legacy_derive_helpers "derive helper attribute is used before it is introduced" https://github.com/rust-lang/rust/issues/79202
This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes#13865.
Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
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There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.