The TouchHandler in servo already does the equivalent,
so there is no need to have this code in the OH specific code.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Increase default filtering to warn
* fix module filtering (filter_builder was never used)
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* ohos: redirect stdout/stderr to logging sink
Based on the existing android `redirect_stdout_to_logcat` implementation,
but using the safe abstractions from `nix` and dumping to the `log` sink,
instead of directly writing the log.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* android: Use new shared implementation for logcat redirection.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* servoshell: Register cfg(production)
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Update ports/servoshell/egl/log.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
* Change info! to debug! to match original behavior on android
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
---------
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* ohos: Use ohos-sys from crates.io
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* ohos: Bump ohos-sys to v0.2.1
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
---------
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
There is no need to add `serde-json` as a
build-dependency (which causes serde to be built
twice when cross-compiling - once for host and once
for the target)
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>