We need to pass these two types into the compositor, so we need a better
way to serialize these rust types. We use serde and bincode to
serialize/deserialize them, and use ByteBuf to pass the &[u8] data
through IPC. We define StyleVecU8 for FFI usage only.
Differential Revision: https://phabricator.services.mozilla.com/D50688
This also includes the implementation of SetAnimatable, FromAnimatable,
and merge the final matrix with motion path.
Besides, we always use PathBuilderSkia for calculating the gfx::Path for
web-renderer.
Differential Revision: https://phabricator.services.mozilla.com/D50011
This is a gross hack, of course, but has the advantage of not breaking sites
that use both zoom and -moz-transform / -moz-transform-origin.
There should be no behavior change when the pref is off, of course, and the
webcompat team wanted to experiment with this.
Differential Revision: https://phabricator.services.mozilla.com/D49792
This is effectively superseded by the hover / any-hover media queries, which
actually are standard, and is also causing trouble in the wild.
Not even the browser fronted uses it, so we should be able to just remove it
everywhere at once.
Differential Revision: https://phabricator.services.mozilla.com/D49506
Remove obsolete logic for LRUCache size
The LRUCache implementation has been replaced, and no longer requires a backing store larger than its capacity.
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Mostly renaming for clarity, as the gradient parsing code is a bit hairy.
This also changes -webkit- gradients, which is, I think, the right thing to do
(otherwise I need to give up on the type system and sprinkle parse_non_negatives
around, which would be unfortunate).
I filed https://bugs.chromium.org/p/chromium/issues/detail?id=1008112 on
Chromium still accepting negative radii for those, so will wait to submit the
patch for review until they reply there with their intentions.
Differential Revision: https://phabricator.services.mozilla.com/D47141
We always check StyleWillChangeBits_TRANSFORM bit together with a
transform-like property set, so using WillChangeBits::TRANSFORM bit to
represent all transform-like properties is ok.
However, it seems the new test case works well even if we don't have this
patch. I still add it for individual transform properties to make sure
the test coverage is enough anyway.
Differential Revision: https://phabricator.services.mozilla.com/D47509
Also, update the serialization by the shorter perference because this is
a new feature and using older syntax doesn't make sense.
Besides, use `cssOffset` for web animation IDL attribute name.
Differential Revision: https://phabricator.services.mozilla.com/D45607
* Let layout.css.use-counters.enabled be independent from the unimplemented
property counters.
* Always count in the style system (that is, always create
Document::mStyleUseCounters), so that the warning from bug 1582374 works
irrespective of these prefs.
* Add a pref check to the SVGElement code path so that the prefs properly
reflect whether the histograms end up being recorded or not.
* Make the pref checks consistent (check both when reporting telemetry, not
earlier).
Differential Revision: https://phabricator.services.mozilla.com/D46633
This is in the interests of allowing the frontend team to experiment with
switching from XUL grid to CSS grid, without inadvertently changing the
display values for the grid items via css-grid-item blockification.
This patch's new pref is not expected to remain in the codebase for long.
We're just adding it so that the behavior remains the same by default, because
we do currently have some XUL code that inadvertently depends on -moz-box
display values being blockified to 'block'. The plan is for folks to remove
that dependency e.g. by adding explicit 'display:block' styling to frontend
code as-needed. After we've done that, we can tentatively flip the pref to true
by default, and then remove the pref entirely.
Differential Revision: https://phabricator.services.mozilla.com/D45258
Currently, there's no way to tell whether the SIDEWAYS bit is set from
`writing-mode:sideways-*` or `writing-mode:vertical-*; text-orientation:sideways;`.
To be able to tell them apart, split SIDEWAYS bits into VERTICAL_SIDEWAYS
and TEXT_SIDEWAYS. This is needed by my proposed solution in bug 1102175.
Also, provide convenience methods related to sideways writing-mode, and replace
obscure checks in the codebase.
Note that we don't have the use cases to distinguish vertical-rl from
sideways-rl in layout, but for the completeness, IsSidewaysLR() is still
defined.
Differential Revision: https://phabricator.services.mozilla.com/D46321
1. Add `generics::motion::OffsetPath`, and use specified `Angle` and
computed `Angle` to define specified `OffsetPath` and computed `OffsetPath`.
2. Add `ray` function into `OffsetPath`.
We also tweak the degree from 150deg to 135deg in wpt (e.g.
offset-path-ray-001.html and others) to avoid floating point precision issues.
For example:
```
// offset-path: ray(150deg ...);
// offset-distance: 20px;
matrix:
{
{0.500000 0.866025 0.000000 0.000000},
{-0.866025 0.500000 0.000000 0.000000},
{0.000000 0.000000 1.000000 0.000000},
{10.000000 17.320509 0.000000 1.000000}
}
// rotate(60deg) translate(20px)
matrix:
{
{0.500000 0.866025 0.000000 0.000000},
{-0.866025 0.500000 0.000000 0.000000},
{0.000000 0.000000 1.000000 0.000000},
{10.000000 17.320507 0.000000 1.000000}
}
```
Their translate parts, 17.320509 vs 17.320507, are almost the same (only
tiny difference), which may cause the reftest failed.
Differential Revision: https://phabricator.services.mozilla.com/D42721
WebIDL codegen: Replace cmake with a single Python script
When [playing around with Cargo’s new timing visualization](https://internals.rust-lang.org/t/exploring-crate-graph-build-times-with-cargo-build-ztimings/10975/21), I was surprised to see the `script` crate’s build script take 76 seconds. I did not expect WebIDL bindings generation to be *that* computationally intensive.
It turns out almost all of this time is overhead. The build script uses CMake to generate bindings for each WebIDL file in parallel, but that causes a lot of work to be repeated 366 times:
* Starting up a Python VM
* Importing (parts of) the Python standard library
* Importing ~16k lines of our Python code
* Recompiling the latter to bytecode, since we used `python -B` to disable writing `.pyc` files
* Deserializing with `cPickle` and recreating in memory the results of parsing all WebIDL files
----
This commit remove the use of CMake and cPickle for the `script` crate. Instead, all WebIDL bindings generation is done sequentially in a single Python process. This takes 2 to 3 seconds.
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When playing around with Cargo’s new timing visualization:
https://internals.rust-lang.org/t/exploring-crate-graph-build-times-with-cargo-build-ztimings/10975/21
… I was surprised to see the `script` crate’s build script take 76 seconds.
I did not expect WebIDL bindings generation to be *that* computationally
intensive.
It turns out almost all of this time is overhead. The build script uses CMake
to generate bindings for each WebIDL file in parallel, but that causes a lot
of work to be repeated 366 times:
* Starting up a Python VM
* Importing (parts of) the Python standard library
* Importing ~16k lines of our Python code
* Recompiling the latter to bytecode, since we used `python -B` to disable
writing `.pyc` file
* Deserializing with `cPickle` and recreating in memory the results
of parsing all WebIDL files
----
This commit remove the use of CMake and cPickle for the `script` crate.
Instead, all WebIDL bindings generation is done sequentially
in a single Python process. This takes 2 to 3 seconds.