For keyword-typed properties with aliases but no extra_specified values,
the storage of the specified and computed values could be the same,
since value aliases are resolved at parse time. But to prevent
computed_value::T::parse from recognizing these aliases, we keep the
specified and computed value types distinct.
Remove comment about text-combine-upright digits.
The digits value was never implemented and was dropped from the spec. Old issues like #13769 still discussed if this value should be implemented.
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Correct unicode handling for text input
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Allow proprer handling of unicode sequence in text input.
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Fix panic when font face name is not available
I got a panic in Servo when I ran it with `RUST_LOG=debug`, which was due to `FT_Get_Postscript_Name` returning a null pointer.
I'm not sure how to add a test for this, so there is none right now.
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Upgrade to rustc 1.18.0-nightly (5f13a3b54 2017-04-15)
This version enables [struct field reordering][1] which brings the size of the types for specified values of some CSS properties under the threshold such that they shouldn’t be boxed anymore, making unit tests fail.
Simply unboxing them moves the test failure to Stylo’s unit tests, since the stable compiler used in that case does not do field re-ordering. Therefore, we manually reorder a couple fields to effectively bring this optimization to older compilers for a few specific types.
[1]: https://github.com/rust-lang/rust/pull/40377
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Support non-negative parsing of lengths for Either<Length, T> types
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Implemented a generic `impl<T> Either<Length, T>` which has a `parse_non_negative_length` method.
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This version enables [struct field reordering][1] which brings the size
of the types for specified values of some CSS properties under the threshold
such that they shouldn’t be boxed anymore, making unit tests fail.
Simply unboxing them moves the test failure to Stylo’s unit tests,
since the stable compiler used in that case does not do field re-ordering.
Therefore, we manually reorder a couple fields to effectively bring this
optimization to older compilers for a few specific types.
[1]: https://github.com/rust-lang/rust/pull/40377
Add parsing/serialization for grid-{row,column} and grid-area
With this, almost all the grid properties will have been covered in Stylo. I now realize that we have only two more shorthands left to go - `grid` and `grid-template` (both require #16067)
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Correct serialization for border-radius property.
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I don't think there is a way to avoid the clones, or is there one?
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If there is any longhand consisting of both keyword and position, we
should attach both keyword and position for both longhands when serialize
them.
1. To generate a serialized result with keyword, we add a macro function
`to_css_with_keyword` accepted HorizontalPosition and VerticalPosition as
the parameter to finish that. For the longhands which missing keyword, we
use the default keyword.
(`left` for `*-position-x` and `top` for `*-position-y`)
2. Update `Position::to_css` to generate the valid format by calling
`to_css_with_keyword` with HorizontalPosition and VerticalPosition.
3. Update `to_css` to use new `Position::to_css` in background,
background-position, mask and mask-position.
MozReview-Commit-ID: 5Bnhdsi5yeM
Fix -moz-outline-radius shorthand serialization
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These changes aim to solve #15169 correcting the `ToCss` implementation for `LonghandsToSerialize` for the `border-radius` shorthands. They also reduce redundant values like `1px 2px 1px 2px` to `1px 2px` to either sides of the slash.
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Update WR (new border code path).
This includes the new border code path for simple (solid) borders.
This gives much higher quality border rendering, including proper
support for elliptical border segments.
The quality on https://github.com/servo/servo is noticeably improved.
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Font variant shorthand
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This is a PR of https://bugzilla.mozilla.org/show_bug.cgi?id=1354876
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Support line number offsets for inline stylesheets
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This allows accurate line numbers when reporting stylesheet errors.
@jdm This is going to require some effort to merge my changes with other recent changes to `ParserContext`. Because of that I would appreciate a quick sanity check before I put the time into performing the merge.
For example, should I store the `offset` as a u64, or should it be an Option?
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Gamepad API implementation
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)
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