Introduced strategy design pattern
Added Strategies:
if true and if false
Replace String literals
Remove if blocks which do not have else.
Modify Comparision Statement - changing <= to < and changing >= to >
Duplicating statements
Added plus to minus and minus to plus mutaiton strategy
Classifying build failures for mutant as unexpected error - Skipping test run for mutant with compilation failure
Added logger messages instead of print
Randomized the mutation test order
Try new strategy on failure to mutate on a file
Updated Readme - Adding mutation strategy and mutation test execution flow
Report an errror if a package has duplicates allowed but there are no duplicates
Resolves: #19306
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Initial steps of Mutation testing
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- Added one strategy of mutation which is replacing occurrences && to ||.
- Added test mapping framework for running mutation tests corresponding to a mutant.
- Added one test_mapping.json to map source file in a folder to WPT test.
- Added README mentioning about Mutation testing.
- Added CI script to invoke mutation test.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes #18529 (github issue number if applicable).
- [x] These changes do not require tests because it is a python script to run mutation test and does not change any behavior.
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Print the full path for errors occurring in the servo crate
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`Cargo` will print the path where it runs.
Origin python script `cd` into the crate folder, so the root path is set in the crate.
Now I use `--manifest-path PATH` to `cargo build`, so the root path is at `servo`.
Origin path in error message:
```
error: expected one of `!` or `::`, found `#`
--> lib.rs:24:1
```
Now it would be:
```
error: expected one of `!` or `::`, found `use`
--> ports/geckolib/glue.rs:11:1
```
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Check if the NDK version is 12
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Since we only support NDK 12(b), we should add some script to check for that.
User might download 15 or 16, and would get some errors.
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Add WebGL conformance 2.0.0 tests
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This PR includes WebGL conformance 2.0.0 tests. For now I have disabled three folders in the new suite:
- `Conformance`: Tests WebGL 1.0 API like the current 1.0.3 suite we are using, but it includes a lot more tests and many expectations have to be updated. This is better to do in a separate PR because it will require to update github intermittent paths again and maybe detect new intermittents.
- `Conformance2\textures`: It causes a lot of timeouts because of using videos, svgs, and other complicated formats.
- `deqp`: It's a extra GPU testing suite included in the Khronos 2.0.0 suite. Disabled for now because it causes some timeouts.
So in a nutshell, it uses part of the 2.0.0 suite to test webgl 2.0 and keeps using 1.0.3 in order to test WebGL 1.0. It's good enough to enable TDD for the new WebGL 2.0 features
We can create follow-up issues for the next steps:
* deprecate 1.0.3 and use the new 'conformance' folder in 2.0.0 in order to test WebGL 1.0
* Enable `conformance2/textures` and 'deqp' tests once WebGL 2.0 implementation is more advanced or the timeouts are monitored in more detail.
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