Brandon Fairchild
de3547e401
Fix reported test-tidy errors for unmerged import blocks
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This merges import blocks that were reported by tidy as unmerged.
2015-09-19 12:50:14 -04:00
ecoal95
167885707d
webgl: Add shader validation and translation
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This commit adds angle-based validation and translation to WebGL
shaders.
The changes to the tex_image_2d test is neccessary (it was not valid
GLES 2.0 shader language).
2015-08-30 14:23:14 +02:00
Anthony Ramine
c831c2c0a5
Remove helper traits
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Now that JSRef<T> is gone, there is no need to have helper traits.
On components/script/*.rs:
# Remove imports.
/^ *use dom::[a-z]+::\{.*Helpers/ {
s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
s/\{([a-zA-Z]+)\}/\1/
/\{\}/d
s/::self;$/;/
}
/^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d
On components/script/dom/*.rs:
# Ignore layout things.
/^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }
# Delete helpers traits.
/^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D
# Patch private helpers.
/^impl.*Private.*Helpers/,/^\}$/ {
s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
# Patch public helpers.
/^impl.*Helpers/,/^\}$/ {
s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
/^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
The few error cases were then fixed by hand.
2015-08-27 16:59:02 +02:00
João Oliveira
fd87c8cb3e
make dom_struct derive HeapSizeOf,
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closes #7357
2015-08-27 01:17:48 +01:00
Bogdan Cuza
45145108da
Measure heap memory usage for more types. Fixes #6951
2015-08-13 21:44:41 +03:00
Patrick Walton
bb99b2f3c8
script: Make most of 2D canvas and WebGL run over IPC.
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To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
2015-07-25 00:50:12 -07:00
ecoal95
8438db89e1
address review comments
2015-07-06 23:02:51 +02:00
ecoal95
42bd43a696
webgl: Make bind* calls more spec-compliant
2015-07-06 19:54:06 +02:00
ecoal95
b1765c6882
webgl: Refactor implementation to move logic inside the DOM interfaces
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This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
2015-07-06 19:54:05 +02:00
Michael Wu
675267b782
Upgrade to SM 39
2015-06-19 18:42:48 -04:00
ecoal95
ad414824b2
Fix WebGL objects inheritance
2015-05-04 02:06:20 +02:00
Diego Marcos
79b8e7aa34
It implements enough WebGL spec to draw a triangle
2015-05-02 19:21:05 -07:00