Send>
We don't have `window` for `workers`. So, if we use `global.as_window()`
to get the DOMManipulationTaskSource, it will make worker panic.
Instead, we should get the DOMManipulationTaskSource from each own
thread.
Ref: https://github.com/servo/servo/pull/20755#discussion_r193557746
Use keyboard-types crate
Have embedders send DOM keys to servo and use a strongly typed KeyboardEvent
from the W3C UI Events spec. All keyboard handling now uses the new types.
Introduce a ShortcutMatcher to recognize key bindings. Shortcuts are now
recognized in a uniform way.
Updated the winit port.
Updated webdriver integration.
part of #20331
What this PR does:
* allow the use non-ASCII keyboards for text input
* decouple keyboard event "key" from "code" (key meaning vs location)
What this PR does not do:
* completely improve keyboard events send from winit and webdriver
* add support for CompositionEvent or IME
Notes:
* The winit embedder does not send keyup events for printable keys (this is a regression)
* keyboard-types is on crates.io because I believe it to be useful outside of servo. If you prefer I can add a copy in this repo.
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This will allow the HTMLMediaElement later to get a handle to the
RenderApi for rendering video frames.
At a later time, all media handling should be moved to its own
thread/process that is communicated with via IPC. At that point this
can be removed again.
Original-patch-by: Sebastian Dröge <sebastian@centricular.com>
Have embedders send DOM keys to servo and use a strongly typed KeyboardEvent
from the W3C UI Events spec. All keyboard handling now uses the new types.
Introduce a ShortcutMatcher to recognize key bindings. Shortcuts are now
recognized in a uniform way.
Updated the winit port.
Updated webdriver integration.
part of #20331
Fixed panic due to GC while parsing
<!-- Please describe your changes on the following line: -->
Don't trace the incomplete parsing contexts during GC, as parsing triggers GC while holding a mutable borrow of the context.
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- [X] These changes fix#21020
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This fixes a regression caused by the glutin update.
We now are creating EGL contexts in Linux Wayland, instead of X context, so the
GLContextFactory assumption of one GL back-end per platform is broken.
This just works around it, for now, but in general I think not relying on
available WebGL state is a good thing, and we do that already for WebVR anyway.
Avoid `Window::GetComputedStyle` when checking for `display: none`
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Refactored Window::GetComputedStyle to use Element::Style.
Not sure which tests are relevant, but I've ran the dom, fetch & 2dcontext wpt tests. They don't seem to give errors.
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Use try syntax for Option where appropriate
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because they are refactoring only
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