Reasons behind existing unstable features:
alloc / OIBIT : For deque (which was just copied from rust's source)
collections:
- `[T].tail()`
- `to_lowercase()`
core:
- `FnBox`
- `intrinsics::breakpoint()`
exit_status: for setting exit status
path_ext: for `is_dir` and `exists()` (can be done in other ways)
step_by/step_trait
std_misc:
- Thunk
- DefaultState and other hasher stuff
zero_one: `num::One`
Reasons behind existing unstable features:
std_misc:
- `Handle` usage (API will be replaced and is perhaps broken)
path_ext:
- Checking if a file exists. This is doable from the File directly, but slightly longer
core:
- `FnBox`
alloc:
- `boxed::into_raw()` (naming)
Reasons behind existing unstable features:
alloc:
- weak pointers (may not belong)
- boxed::into_raw and from_raw (naming)
collections:
- `Vec.push_all()` (May be replaced)
- Replace with loop
core:
- `min_by` (#15311)
- `PI_2` (naming)
rustc_private:
- FnVHasher
- Can be replaced by rust-fnv
std_misc:
- Hash state stuff (no option here unless we want to stop using it)
str_char:
- CharRange usage
- Can be replaced by regular iterators (char_indices)
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
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The fillStyle and strokeStyle attributes can be either strings(color), CanvasGradients, or CanvasPatterns.
The current implementation only considers strings(color).
r? @nox @jdm @pcwalton
cc @yichoi
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This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
This fixes layers being created with a 3x3 border that's not needed.
This exposes https://github.com/servo/servo/issues/6250, so update the affected reftest to use ahem font until it is fixed.
Fixes#1745
Should I adjust the expected result of the corresponding wpt test cases?
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.html
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.xhtml
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Getting these down to the embedding API level required that I redo the bindings generator again, so this is more commits than anticipated.
@mbrubeck @Manishearth @pcwalton but NOT @larsbergstrom so don't even look at this.
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This fixes various race conditions that affect test execution when using the servodriver product. It doesn't yet do enough to make servodriver a viable alternative to the normal servo test executor.
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