This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.
We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
Un-boxed ScriptReflow
As per #8238 I changed `layout_interface::Msg::Reflow` to store `ScriptReflow` rather than `Box<ScriptReflow>`
I ran the tests and believe everything passed but this is my first commit to the project so sorry if I messed up the protocol!
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Implementing activation behavior for <label>
Attempt to resolve#8179
@Manishearth , could you give me some resources having more information about what each function in `Activatable` does? The code compiles on my machine but I guess a lot more is needed
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Made binary files show an info message instead of garbled text.
Content-types with the TopLevel "Application" such as
* application/octet-stream
* application/pdf
now show an info message instead of trying to view binary data as html.
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Snap fragment scroll points to pixel boundaries
These don't match hardware pixels, but work well enough when the device
pixel ratio is a whole number.
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Attempt to fix webfont-related intermittent test failures.
I'm not completely sure the race condition outlined in this patch is
actually the race condition causing failures... but it's a possibility.
(I plan to run this through try a couple of times to see if it actually helps.)
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