gfx: Fix border-radius panic when a corner has 0px and >0px borders
When one border is 0px and the other is >0px then the border corner
drawing code panics when computing the values to use in drawing the
border corner arcs.
This fixes that bug and makes the `draw_corner` function more robust
by explicitly passing an enum, `BorderCorner`, naming which corner is
being drawn e.g. `BorderCorner::TL`.
Add a ref test,
`border_radius_zero_sizes_a.html/border_radius_zero_sizes_ref.html`.
Fixes https://github.com/servo/servo/issues/7700.
r? @pcwalton or @mbrubeck
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When one border is 0px and the other is >0px then the border corner
drawing code panics when computing the values to use in drawing the
border corner arcs.
This fixes that bug and makes the `draw_corner` function more robust
by explicitly passing an enum, `BorderCorner`, naming which corner is
being drawn e.g. `BorderCorner::TL`.
Add a ref test,
`border_radius_zero_sizes_a.html/border_radius_zero_sizes_ref.html`.
Fixes https://github.com/servo/servo/issues/7700.
Remove 'get_*' on getters as per RFC 0344 on canevas, compositing, devtools, gfx, layout, net, profile, servo and webdriver_server
Hi guys,
I just gave a big pass of RFC-0344 as per issue #6224 .
Pretty much renamed all the get_* fn that were used to fetch values.
I hope I didn't rename too much.
As said in the issue discussion, I didn't touch at the scripts folder so we keep the unsafe ones pretty explicit.
I've ran the whole pass of test, everything seems to be still working right :).
Please give feedback on this PR.
Thanks for looking into it.
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In to_nearest_azure_rect when rounding to pixel coordinates, maintain
the invariant of rect non-overlap (if before rounding two rects don't overlap).
The previous code rounded the rect top left corner to the nearest pixel with
the size rounded to the nearest pixel multiple which can violate the
non-overlap condition, e.g.
10px×9.60px at (0px,6.6px) & 10px×9.60px at (0px,16.2px)
would round to
10px×10.0px at (0px,7.0px) & 10px×10.0px at (0px,16.0px), which overlap.
Instead round each corner to the nearest pixel.
For rects that dont need to satify the non-overlap condition and with
width or height between 0.5px and 1px, rounding each rect corner to the
nearest pixel can yield an empty rect e.g.
10px×0.6px at 0px,28.56px -> 10px×0px at 0px,29px.
For this scenario a new function to_nearest_non_empty_azure_rect
rounds the rect top left corner to the nearest pixel and the rect size
to the nearest pixel multiple. It's possible for non-overlapping rects
after this rounding to overlap.
layout: Make overflow calculation take relative percentages into account.
This necessitated changing overflow to be calculated by the parent flow
if relatively positioned children are present. That is because the
overflow regions cannot be calculated without knowing relative offsets,
which themselves cannot be calculated without knowing the parent size
(because of percentages). To accomplish this without sacrificing
parallelism in the non-relative case, this patch splits overflow into
"early" and "late" computation. Late overflow computation cannot be
parallelized across children, while early overflow computation can.
Makes the "Apple Music" text show up over the full-bleed promotional
background on apple.com.
r? @SimonSapin -- would appreciate a look over the iframe test case that was changed.
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This change adds support for calculating the correct angle in the border
corner arc when switching from one border to another e.g. the left border
to the top border.
When the border-top/right/bottom/left-widths are not the same, the angle on
the border corner arc separating the borders isn't pi/4.
For example, if the top border width is much larger than the left border
width then most of the border corner should be drawn using the top
border color.
Elliptical border radii are supported for when elliptical border radii are
added.
The common case where borders have the same width sets the angle to
pi/4 directly.
A ref test is also included.
Snapping the top-left and bottom-right corners separately can cause a
rectangle to change size when offset by a subpixel amount. Instead, this
patch snaps the top-left corner, then rounds the size to a whole pixel amount,
so any rectangle of a given size will always have the same snapped size.
Fixes#7152.
Known issues:
* Collapsed borders do not correctly affect the border-box of the table
itself.
* The content widths of all cells in a column and the content height of
all cells in a row is the same in this patch, but not in Gecko and
WebKit.
* Corners are not painted well. The spec does not say what to do here.
* Column spans are not handled well. The spec does not say what to do
here either.