Commit graph

15 commits

Author SHA1 Message Date
Bastien Orivel
9a7eeb349a Update crossbeam-channel to 0.3 2018-11-18 19:33:19 +01:00
Simon Sapin
2012be4a8b cargo fix --edition-idioms 2018-11-08 09:28:00 +01:00
Pyfisch
9e92eb205a Reorder imports 2018-11-06 22:35:07 +01:00
Pyfisch
cb07debcb6 Format remaining files 2018-11-06 22:30:31 +01:00
Simon Sapin
2a996fbc8f Replace mpsc with crossbeam/servo channel, update ipc-channel
Co-authored-by: Gregory Terzian <gterzian@users.noreply.github.com>
2018-09-12 13:33:32 +08:00
chansuke
2da096c141 Format component of webvr #21373 2018-09-04 10:14:45 +09:00
Anthony Ramine
ce81420bef Use ByteBuf for the canvas messages
The type Vec<u8> is super unefficient to work with in Serde if all you want
to represent is a simple blob.
2018-03-26 20:48:02 +02:00
Imanol Fernandez
714fe3b88a Update rust-webvr to 0.8 2017-08-31 01:24:54 +02:00
Anthony Ramine
676f2c8acf Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"
This reverts commit 4d10d39e8f, reversing
changes made to ee94e2b7c0.
2017-08-16 23:23:18 +02:00
Emilio Cobos Álvarez
cfe22e3979
Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"
This reverts commit 90f55ea458, reversing
changes made to 2e60b27a21.
2017-08-16 16:42:13 +02:00
Imanol Fernandez
703962fe61 Improve WebGL architecture. 2017-08-15 22:14:32 +02:00
Martin Robinson
e58e8ab42e Upgrade to the latest version of WebRender 2017-07-13 07:44:08 +10:00
Glenn Watson
c879584a19 Update WR (new groove/ridge border path, mix-blend-mode optimizations)
A few other minor additions too.
2017-04-26 14:34:07 +10:00
Imanol Fernandez
0158b5b2af Implement Gamepad API 2017-04-12 15:43:14 +02:00
Imanol Fernandez
c5705bff50 WebVR API Implementation, r=larsbergstrom 2017-01-09 12:44:39 +01:00