@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
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This exposes another bug: "-0" failed to parse with str.parse(), and is now
successfully parsed into 0. However, input.size and textarea.{rows, cols} are
supposed to be "limited to only non-negative numbers greater than zero", so 0
is not actually supposed to be accepted.
This fixes a bug with elements with multiple class attributes. In this case,
the class attribute in the null namespace would only be considered if it was
the first class attribute in the list.
This implements a framework for opting in to receiving network events asynchronously. It also converts XMLHttpRequest to use them, and paves the way for better support for synchronous XHR using on-demand, targeted event loops instead of spinning the global event loop. This gives us complete feature parity with the existing XHR implementation, using fewer threads than before in the async case.
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stacking contexts properly.
The code that existed before correctly translated the clips of child
elements, but not those of immediate display items belonging to the flow
itself.
Makes Leaflet.js maps usable.
Before this change, Servo used one code path that computed the position
of flows with `position: static` or `position: relative` and another
separate code path that computed the position of flows with `position:
absolute` or `position: fixed`. The latter code attempted to duplicate
the former code to determine the static position of hypothetical boxes,
but this was both fragile and incorrect in the case of hypothetical
boxes nested inside floats. In fact, it's impossible to determine the
static position of an absolute flow relative to its containing block at
inline-size assignment time, because that static position could depend
on a float that cannot be placed until block-size assignment!
This patch changes block layout to use the same code path for static
positioning of regular flows and static positioning of absolute flows
where applicable. This both simplifies the code and improves its
efficiency, since it allows the `hypothetical_position` field and
`static_block_offsets` data structure to be removed. Moreover, it
improves correctness in the above case (which the new reftest checks).
This allows the sidebar in Facebook Timeline to be positioned properly.
r? @glennw
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flows and static positions of hypothetical boxes.
Before this change, Servo used one code path that computed the position
of flows with `position: static` or `position: relative` and another
separate code path that computed the position of flows with `position:
absolute` or `position: fixed`. The latter code attempted to duplicate
the former code to determine the static position of hypothetical boxes,
but this was both fragile and incorrect in the case of hypothetical
boxes nested inside floats. In fact, it's impossible to determine the
static position of an absolute flow relative to its containing block at
inline-size assignment time, because that static position could depend
on a float that cannot be placed until block-size assignment!
This patch changes block layout to use the same code path for static
positioning of regular flows and static positioning of absolute flows
where applicable. This both simplifies the code and improves its
efficiency, since it allows the `hypothetical_position` field and
`static_block_offsets` data structure to be removed. Moreover, it
improves correctness in the above case (which the new reftest checks).
This allows the sidebar in Facebook Timeline to be positioned properly.
Fixes#5620.
Fix the TODOs and FIXMEs to comply with the spec.
Add test case for passing invalid invalid labels.
Update test metadata; three test cases have been resolved upstream and
will be fixed whenever the rust-encoding dependency is sufficiently upgraded.