These are never stored persistently anywhere, and I'm pretty sure it's slower
for the compiler/CPU to operate on non-word-sized flags.
MozReview-Commit-ID: LQNsJbUsw85
All elements end up with AFFECTED_BY_STATE right now, presumably due to the UA
sheet, and some non-TS pseudo-classes we've added, which means that we currently
never insert anything into the cache.
MozReview-Commit-ID: 5IU4qrjeJFy
style: Refactor overflow fixup to account for overflow: clip.
This is the missing piece to make the remaining contain tests not assert on
Gecko.
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Reset longhands of border-image to their initial value while parsing border shorthand
To do so, we need to declare the border-image longhands as part of border
shorthand and always reset them.
Spec link: https://drafts.csswg.org/css-backgrounds-3/#the-border-shorthands
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layout: Force reflow in the sequential fallback of block format context
When reflowing a block format context during the inorder traversal,
propagate restyle damage manually to its children since they were
already reflowed. Also, test the border box to see if it can fit into
floats according to CSS 2.1 § 9.5.
Improves reddit and yahoo.
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When reflowing a block format context during the inorder traversal,
propagate restyle damage manually to its children since they were
already reflowed.
switch gecko_bindings over to the gecko_debug feature [DO NOT MERGE]
...so that they use the correct Gecko structs regardless of whether Rust
code is being compiled with debug assertions or not.
This is the second part of the Servo-side changes for https://bugzilla.mozilla.org/show_bug.cgi?id=1357556
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stylo: Add glue for contain property
In gecko, `size` and `content` values aren't implemented yet. So I had to disable these parts with mako. We will need to update the property and the glue once these are implemented in gecko.
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layout: Fix intrinsic inline size calculating of inline blocks
When calculating intrinsic inline sizes of an inline block, take its
nested inline parents into account.
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Android life cycle improvements and Gradle integration
This PR includes Android life cycle Improvements and Gradle integration for android packaging.
Android life cycle improvements are implemented in both the new [MainActivity](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-f43708b102e98272c2af7454b8846927) and native code in this related PR: https://github.com/servo/glutin/pull/117
- Properly handle the life cycle of the Android Activity: manage EGLContext lost & restore, and animation loop pause/resume when the app goes to background/foreground or orientation changes. In the current upstream Servo crashes when the app goes to background, activity stops or changes orientation
- Handle event loop awake for Servo Animation loop
- Handle screen resize & orientation events
- Implement new keep_screen_on preference which keeps Android device's screen from ever going to sleep: very useful for games or WebVR
- Implement a full screen mode enabled by preference: very useful for games or WebVR
- Implement new shell.native-orientation preference which allows to lock the Activity to a specific orientation
- Automatically sync new android assets to sdcard when the Android version code is changed. In the current upstream only the existence of the folder is check but resources are not updated
ofscreen_gl_context is updated to fix this: https://github.com/emilio/rust-offscreen-rendering-context/pull/83
This PR integrates Gradle build system for android packaging. Most of the code is implemented in this [build.gradle](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-89cdb9324addb994cdba0a158b209547) . We can get rid of [build-apk](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-40f5a7cf22f94aad059b2c1795347f5e) and manual jar dependency copying in the [package_commands.py](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-0d425b142c8d10ae6ac1f3711fb5c23a). The correct version of gradle is automatically downloaded using the gradlew wrapper.
Some improvements:
- Allows to include more complex android dependencies/SDKs like AARs, manifest auto-merging and more.
- Improved packaging process: The gradle project is always in the same folder, it uses relative paths for everything (assets, native libraries) and outputs the apk into the correct target folder in servo. In the current upstream, ant/python build system copies the manifest, project, resources and jars each time so you end with multiple copies of the same files.
- Improved dependency declaration. We do not have to manually copy jar dependencies in the python script anymore. The gradle build scripts itself is able to search for the dependencies in the correct servo target folder.
- Supports packaging apks with different architectures: armeabi, armeabi-v7a, aarch64. We still need to fix some native servo compilation issues with armeabi-v7a, aarch64 due to dependencies which use `make`. I'll push this changes in a separate PR of the python build files but the gradle file is already ready to handle that.
- We can easily create product flavors for different versions of Servo. For example a default browser, a WebVR browser with additional dependencies or a Servo android Webview component
- Fixes minor.major.52 build error when blurdroid cargo dependency is compiled using java8 (the default in new Linux machines). The gradle build file enables the new Jack compiler which supports Java8 dependencies.
- The project can be opened with Android Studio and run the brand new GPU debugger on any Android phone. I'll add some docs in the Wiki about this.
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Implement WebGL::GetShaderPrecisionFormat
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Implement WebGL::GetShaderPrecisionFormat. See https://github.com/servo/gleam/pull/119 && https://github.com/servo/webrender/pull/1127
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To do so, we need to declare the border-image longhands as part of border
shorthand and always reset them. This could fix couple stylo test failures.
See Gecko Bug 1357350 for the test update patches.
Spec link: https://drafts.csswg.org/css-backgrounds-3/#the-border-shorthands
Note that two unit tests have been fixed as well:
1. border_should_serialize_correctly
To verify the correctness of serialization of 'border' shorthand, we need
to reset 'border-image' as well.
2. same_longhands_should_serialize_correctly
Due to the same reason as above, since the 'border-image' is not reset,
the test expectation should be fixed.
stylo: Bug 1332633 - Implement ComputeDistance trait.
These patches implement ComputeDistance trait, so we can use it for SMIL animation and for testing test_transitions_per_property.html, which uses nsDOMWindowUtils::ComputeAnimationDistance() to get the the distance between two AnimationValues.
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- [X] These changes do not require tests because we have test cases in Gecko. (If Servo wants to use this feature, we can add more tests in Servo in the future.)
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Introduce ComputeDistance trait, which implement compute_distance and
compute_squared_distance.
For vector, compute_squared_distance is necessary because we use Euclidean
distance as the distance between two values. The easier way to implement
compute_squared_distance is to square the result from compute_distance, but
for some property values, they may have many components, e.g. (v1, v2, v3).
If we just square the result from compute_distance, the computation is
(sqrt(v1^2 + v2^2 + v3^2))^2. There are two redundant operators:
"square-root" and then "square". In order to avoid this, we should
implement compute_squared_distance separately for these types.
MozReview-Commit-ID: LmmrUXYlDb6
If there are multiple prefixed/non-prefixed @keyframes with the same name;
* non-prefixed rule overrides earlier rules.
* prefixed rule overrides earlier prefixed rules.
This significantly reduces realloc time at the expense of some additional
mmemmoves, but pencils out to a small win on my machine.
We wanted to do this anyway, and this avoids needing to remove the smallvec
dependency from Selectors and then add it back again.
MozReview-Commit-ID: HW4kDxzLACp
This improves cache locality and reduces allocations during parsing.
Note that this reverses the iteration order within a sequence of simple selectors,
but that shouldn't matter.
debug_assertions is not a reliable guide to whether Gecko C++ code is
being compiled with debugging assertions, since we can now compile Gecko
with --enable-optimize --disable-debug --enable-rust-debug: Gecko will
be compiled without debugging assertions (and debugging struct layouts)
and Rust code will be compiled with debug_assertions. The struct
mismatches in the binding layer lead to startup crashes.
This feature is not presently used, but will be set by some Gecko-side
changes and then used by some Servo-side changes. These changes need to
be made first so that CI on both sides works correctly at all
intermediate stages along the way.