* extract generated class constructor hook into handwritten functions
Signed-off-by: Gae24 <96017547+Gae24@users.noreply.github.com>
* downcast to window only when it's actually used
Signed-off-by: Gae24 <96017547+Gae24@users.noreply.github.com>
* simplify downcast
Signed-off-by: Gae24 <96017547+Gae24@users.noreply.github.com>
* rename htmlconstructor to constructor, include call_default_constructor in it
Signed-off-by: Gae24 <96017547+Gae24@users.noreply.github.com>
---------
Signed-off-by: Gae24 <96017547+Gae24@users.noreply.github.com>
* Update IDLs and Bindings conf
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add AES crate
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement DOM interfaces
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* IDL tidy
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Remove deriveKey from inRealms for now until implemented
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix CryptoKey rustdoc comments
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Move string constants to top of file
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Use properly rooted CryptoKey
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Code clarity
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Rework NormalizedAlgorithm to not hold a DOMString
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Rustdoc for CryptoKey interface
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Move ignore mallocsizeof to rand crate, remove from crypto
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update cargo lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix key handling, implement exportKey with JWK TODO
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Use create_buffer_source, remove aes dep from libservo
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix crash when running in worker
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Move CryptoKey and SubtleCrypto behind pref for now
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Readd timeout expectation
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update condition handling for exposing values
- Let Guard take a list of conditions
- Check for secure context condition when exposing constructor
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Python tidy
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Make interfaces test run in secure context
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Impl PartialEq and Eq for DomObject
Signed-off-by: Taym <haddadi.taym@gmail.com>
* move to Eq and PartialEq to domobject_derive
Signed-off-by: Taym <haddadi.taym@gmail.com>
---------
Signed-off-by: Taym <haddadi.taym@gmail.com>
* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* simple conversion to cstrings using as_ptr()
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* replaced byte strings with c strings using new helper functions
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* changed &[u8] type parameters to &CStr
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
---------
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* Make device cleanup right
* Use weakref for GPUDevice in globalscope
* No need to destroy device on drop
* DeviceReason early return
* make remove_gpu_device to be the only way to remove device
* device lost promise should be init at creation of device object
* device lost impl
* lock for device poll
workaround for wgpu deadlocks
* expect
* Less lost reason reasoning in script
* Update WebIDL.py
* Update WebIDL.py
* Add builtin-array.patch
* Fix CodegenRust.py and Configuration.py
* Fix missing downcasts
* mach fmt
* Update check and comment to explain why we need this check
* Update Global of DissimilarOriginWindow.webidl
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
* Add DOM interface for AbstractRange
* Add DOM interface for StaticRange
* Update WPT tests for StaticRange-constructor.html
* Fix formatting
* Add AbstractRange & StaticRange in interfaces.html
* rebased the code and fixed the failures
Signed-off-by: Cathie Chen <cathiechen@igalia.com>
* update the expected result in idlharness.window.js.ini file
* Addressed the code review comments
* updae the test result of legacy layout
---------
Signed-off-by: Cathie Chen <cathiechen@igalia.com>
Co-authored-by: Nipun Garg <nipung271@gmail.com>
* feat: try to deduplicate imports in codegen
* feat: another attempt
* feat: start testing imports
* feat: clean all global imports
* feat: remove shared imports from CGDescriptor
* feat: remove redundant imports from CGDescriptor
* fix: formatting
* fix: remove libc (base level import)
* feat: roll back named path changes
* feat: last changes and tidy
* experiment: move imports into a separate file
* fix: extra parenthesis
* fix: remove repeated allow statement
* clippy: remove extra static lifetimes in generated code
* clippy: fix return and cast in generated code
* clippy: fix more warnings in codegen
* clippy: fix all errors from generated files
* WebIDL use FLoat64Array
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use to_vec to convert array to vec
* avoid allocating a new vec
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
<!-- Please describe your changes on the following line: -->
part #31064
---
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There types are not used we can migrate them, in next PR I will make
`HeapFloat32Array` generic and convert ArrayBufferView, ArrayBuffer,
Uint8ClampedArray and Float64Array.
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>