Implement mapReadAsync function of GPUBuffer
Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
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cc @kvark @jdm @zakorgy
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Per fetch file token for blob url
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Depends on https://github.com/servo/servo/pull/25724
First step of https://github.com/servo/servo/issues/25226
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Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
Implement dirname support for form element
Added support for dirname in input on form submit
Added Dir getter / setter for HTMLElement
NOT YET Added get directionality according to https://html.spec.whatwg.org/multipage/dom.html#the-directionality
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Avoid accessing global objects from DOM destructors
This removes all instances that I could find of DOM objects accessing `self.global()` in code that runs as part of a Drop method. This is unsafe because the GC could destroy objects in any order when doing a big sweep. Instead, these types should store the data they need as members so they can run in isolation without accessing the rest of the GC graph as part of their destructors.
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- [x] These changes fix#25258 and fix#23986
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Stop iframes from including their ancestors
An iframe that included itself would just keep loading until running out of resources; the spec includes protection against that, and now Servo follows (some of) the spec about it.
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refactor: rename XR to XRSystem
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This PR renames XR to XRSystem.
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Leak message ports in Dom, until they are closed
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FIX#25461FIX#24810FIX#24488
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Use new and new_inherited in messagechannel
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Use common DOM constructor idioms in `MessageChannel`. Also, remove the falliable from the result, since that seems to match the spec better https://html.spec.whatwg.org/multipage/web-messaging.html#dom-messagechannel
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Add support for WebGL2 framebuffer attachments
Adds an initial implementation for the framebuffer attachments introduced with WebGL2 and the related enums and constrains checks.
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Depends on #25765.
cc @jdm @zakorgy
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Implement GPUComputePassEncoder functions
Implement the `dispatch`, `endPass`, `setBindGroup`, `setPipeline` functions of `GPUComputePassEncoder`.
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Take origin from current window instead of creating a new one in event of reflow
Everytime a new `LayoutContext` was created, it created a new origin which
caused endless stream of image loads to occur in case of reflow. The reason
for this was that the existing image, although cached successfully, was not
used because the entry in hashmap did not match because of different(new)
origin.
This is solved by storing the origin of a window in enum `ScriptReflow` and
used in creating new `LayoutContext` in case of reflow.
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r?@jdm
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Always pass InRealm to GlobalScope::from_context to avoid getting a null global
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Add initial support for WebGL2 read framebuffer
Adds support for binding to the read framebuffer slot and querying its status.
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Depends on #25752
cc @jdm @zakorgy
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Add support for WebGL2 `MAX_COLOR_ATTACHMENTS` and `MAX_DRAW_BUFFERS`
Adds support for using the WebGL2 enums `MAX_COLOR_ATTACHMENTS` and `MAX_DRAW_BUFFERS` with `GetParameter`.
See https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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cc @jdm @zakorgy
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Everytime a new LayoutContext was created, it created a new origin which
caused endless stream of image loads to occur in case of reflow. The reason
for this was that the existing image, although cached successfully, was not
used because the entry in hashmap did not match because of different(new)
origin.
This is solved by storing the origin of a window in enum ScriptReflow and
used in creating new LayoutContext in case of reflow.