Commit graph

15 commits

Author SHA1 Message Date
Ms2ger
cc2b2b50a7 Remove ConstellationChan.
It's a pointless abstraction that propagates the obsolete chan terminology,
swaps the order in which the sender and receiver are returned, and hides a
source of panics.
2016-05-19 17:13:44 +02:00
bors-servo
1fee7185a7 Auto merge of #10810 - mrobinson:displayitem, r=pcwalton
Merge DisplayListEntry into DisplayItem

We don't really need two levels of abstraction for every element in the
DisplayList. This simplifies the complexity of the data structure in
preparation for providing documentation and properly handling scrolling
roots.

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2016-04-26 10:13:00 -07:00
Martin Robinson
05fb2ef6ee Merge DisplayListEntry into DisplayItem
We don't really need two levels of abstraction for every element in the
DisplayList. This simplifies the complexity of the data structure in
preparation for providing documentation and properly handling scrolling
roots.
2016-04-22 10:28:27 -07:00
Alan Jeffrey
cfb066ef20 Added a dedicated panic channel. 2016-04-19 09:08:44 -05:00
Peter
b0ad3ddf5b Updated euclid to version 0.6.5
And updated existing usages of Matrix4 to use Matrix4D<T>
2016-04-17 18:39:49 +01:00
Alan Jeffrey
8c0fa01884 Added panic message to failures. 2016-04-13 16:09:48 -05:00
Michael Howell
c9cb4839e4 No more headless compositor. Just the normal one.
This changes headless operation to strictly be a runtime option, rather
than a compile-time one. Note that the old headless version still relied
on a display server to support WebGL, while it now requires one all the
time.

Fixes #8573
2016-03-24 11:18:54 -07:00
Emilio Cobos Álvarez
a02daf7144 canvas: Remove all the canvas layerization infrastructure
It was never complete, and with webrender as a backend the way we render
WebGL contexts has changed a bit.

This should remove quite a bit of overhead.
2016-03-23 18:12:37 +01:00
Ms2ger
08083f1c9d Deny unsafe code in more crates. 2016-03-18 14:43:03 +01:00
Martin Robinson
e7019f2721 Flatten display list structure
Instead of producing a tree of stacking contexts, display list
generation now produces a flat list of display items and a tree of
stacking contexts. This will eventually allow display list construction
to produce and modify WebRender vertex buffers directly, removing the
overhead of display list conversion.  This change also moves
layerization of the display list to the paint thread, since it isn't
currently useful for WebRender.

To accomplish this, display list generation now takes three passes of
the flow tree:

        1. Calculation of absolute positions.
        2. Collection of a tree of stacking contexts.
        3. Creation of a list of display items.

After collection of display items, they are sorted based upon the index
of their parent stacking contexts and their position in CSS 2.1
Appendeix E stacking order.

This is a big change, but it actually simplifies display list generation.
2016-03-01 14:50:07 -08:00
Ms2ger
2fd53c266e Use the select macro on the paint thread. 2016-02-01 17:40:58 +01:00
Brandon Fairchild
dce7c7bb69 Remove multiple unused imports in gfx
Fixes #9342.
2016-01-16 14:16:03 -05:00
Maciej Skrzypkowski
e52c53a7f2 Move FrameTreeId type to gfx_traits #9221 2016-01-13 13:36:28 +01:00
John DeSilva
f32995543d Move Epoch to gfx_traits
Resolves #9222. Moved Epoch from components/msg/compositor_msg to
components/gfx_traits/lib. Updated use statements to reflect the move.
2016-01-10 17:36:52 -05:00
rohan.prinja
1f02c4ebbb task -> thread 2016-01-10 17:58:13 +09:00
Renamed from components/gfx/paint_task.rs (Browse further)