To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
This commit introduces the `serde` dependency, which we will use to
serialize messages going between processes in multiprocess Servo.
This also adds a new debugging flag, `-Z print-display-list-json`,
allowing the output of display list serialization to be visualized.
This will be useful for our experiments with alternate rasterizers.
an IPC channel instead.
Because this used a boxed trait object to invoke messages across a
process boundary, and boxed trait objects are not supported across IPC,
we spawn a helper thread inside the compositor to perform the marshaling
for us.
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Update to latest rust-layers
The compositing context, painting context and display metadata have all
been collapsed into a single NativeDisplay class.
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Getting these down to the embedding API level required that I redo the bindings generator again, so this is more commits than anticipated.
@mbrubeck @Manishearth @pcwalton but NOT @larsbergstrom so don't even look at this.
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This fixes various race conditions that affect test execution when using the servodriver product. It doesn't yet do enough to make servodriver a viable alternative to the normal servo test executor.
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* Wait for the correct pipeline to return a LoadComplete message
before signalling a load is complete, and ensure that the root
pipeline is the one corresponding to the active document of the top
level browsing context, even if this has not yet painted.
* Ensure that TakeScreenshot operates on the correct pipeline
* Reset the screenshot ready flag whenever we decide that we are ready
to take a screenshot.
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
Spec: http://dev.w3.org/csswg/css-device-adapt/
Currently, the actual viewport is used by the layout task as part of the reflow, and the compositor uses the zoom constraints. I'm not sure if anywhere else currently needs access to the constraints (i.e. there's no CSSOM as far as I can tell).
I did not implement sections 9 (viewport <META>) or 10 (handling 'auto' for 'zoom').
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