The Linux kernel imposes a 15-byte limit on thread names[1]. This means
information that does not fit in this limit, e.g., the pipeline ID of
layout and script threads, is lost in a debugger and profiler (see the
first column of the table below).
This commit shortens the thread names used in Servo to maximize the
amount of information conveyed. It also rectifies some inconsistencies
in the names.
| Before | After |
|-------------------|-------------------|
| `BluetoothThread` | `Bluetooth` |
| `CanvasThread` | `Canvas` |
| `display alert d` | `AlertDialog` |
| `FontCacheThread` | `FontCache` |
| `GLPlayerThread` | `GLPlayer` |
| `HTML Parser` | `Parse:www.examp` |
| `LayoutThread Pi` | `Layout(1,1)` |
| `Memory profiler` | `MemoryProfiler` |
| `Memory profiler` | `MemoryProfTimer` |
| `OfflineAudioCon` | `OfflineACResolv` |
| `PullTimelineMar` | `PullTimelineDat` |
| `ScriptThread Pi` | `Script(1,1)` |
| `WebWorker for h` | `WW:www.example.` |
| `ServiceWorker f` | `SW:www.example.` |
| `ServiceWorkerMa` | `SvcWorkerManage` |
| `Time profiler t` | `TimeProfTimer` |
| `Time profiler` | `TimeProfiler` |
| `WebGL thread` | `WebGL` |
| `Choose a device` | `DevicePicker` |
| `Pick a file` | `FilePicker` |
| `Pick files` | `FilePicker` |
[1]: https://stackoverflow.com/questions/5026531/thread-name-longer-than-15-chars
Break the association between pipelines and browsing context actors.
Now there is one browsing context actor per actual browsing context,
and individual actors keep track of known pipelines as necessary.
There is also one console/performance/timeline/inspector/etc. actor
per browsing context.
This also centralizes more information in the browsing context actor.
Rather than duplicating state for the active pipeline in actors that
need to use it, each actor now remembers the name of its associated
browsing context actor and obtains that state whenever it's necessary.
DevTools - add DeviceActor and update Root to own global actors
This is one of three pull requests that allows the DevTools Debugger to render. This pr also introduces global actors to the root actor, the same as exists in FF devtools. At a later point I would like to reorganize this.
The two related prs are #21943 and #21944
This is the most significant change of the three. It introduces both Device and Performance as global actors, and leaves the Performance actor also as a target actor. It also introduces the concept of ownership to the root actor, with regards to the two Global Actors.
The Device actor as added to allow the JS Debugger to start up. This required the DeviceActor's `getDescription` method. `getDescription`, in the case of servo, returns a couple of basic fields that the debugger is interested in but doesn't use, specifically `apptype` -- which is returning a fake value of `servo`, and the version number `63.0`.
The version number is interesting because devtools has [dropped support for any versions below 2 version numbers from the current firefox](https://searchfox.org/mozilla-central/rev/3a54520d8d2319a4116866371ed3d9ed2ec0cc2b/devtools/client/debugger/new/src/client/firefox/commands.js#398).
This means that if we want the servo server to be supported, we will need to keep this number synced with FF's versioning. It isn't great, but hopefully we can introduce a different approach later on.
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As part of [Bug 1172987](https://bugzilla.mozilla.org/show_bug.cgi?id=1172897) we renamed TabActor, as the actor does not represent tabs (as in a browser tab), it instead represents a browsing context as defined by the the [HTML standard](https://html.spec.whatwg.org/multipage/browsers.html#windows). In a later PR I will mirror the structure we have on devtools to have a targets folder, which contains all target types. At the moment it looks like servo only represents workers and browsing contexts.
Sometimes clippy gets outdated by months, and its current support setup
means that each Servo component need to opt into it by depending on
the plugins crate manually, and not all components do that.
0) Advertise support for the network monitor in the initial protocol communication.
1) Only notify the developer tools server about the final request in an HTTP transaction.
2) Add timing information for connecting to the HTTP server and sending the HTTP request.
3) Reduce duplication between various networkEventUpdate structures by creating a helper function
that merges two JSON structures together. This also corrects the JSON structure so the devtools
client interprets the output correctly.
4) Calculate various header size fields correctly.
5) Remove unnecessary usize->u32 casts by making the appropriate fields usize.
6) Add header values to request and response header messages.
7) Support triggering page reloads via the devtools client.