The Linux kernel imposes a 15-byte limit on thread names[1]. This means
information that does not fit in this limit, e.g., the pipeline ID of
layout and script threads, is lost in a debugger and profiler (see the
first column of the table below).
This commit shortens the thread names used in Servo to maximize the
amount of information conveyed. It also rectifies some inconsistencies
in the names.
| Before | After |
|-------------------|-------------------|
| `BluetoothThread` | `Bluetooth` |
| `CanvasThread` | `Canvas` |
| `display alert d` | `AlertDialog` |
| `FontCacheThread` | `FontCache` |
| `GLPlayerThread` | `GLPlayer` |
| `HTML Parser` | `Parse:www.examp` |
| `LayoutThread Pi` | `Layout(1,1)` |
| `Memory profiler` | `MemoryProfiler` |
| `Memory profiler` | `MemoryProfTimer` |
| `OfflineAudioCon` | `OfflineACResolv` |
| `PullTimelineMar` | `PullTimelineDat` |
| `ScriptThread Pi` | `Script(1,1)` |
| `WebWorker for h` | `WW:www.example.` |
| `ServiceWorker f` | `SW:www.example.` |
| `ServiceWorkerMa` | `SvcWorkerManage` |
| `Time profiler t` | `TimeProfTimer` |
| `Time profiler` | `TimeProfiler` |
| `WebGL thread` | `WebGL` |
| `Choose a device` | `DevicePicker` |
| `Pick a file` | `FilePicker` |
| `Pick files` | `FilePicker` |
[1]: https://stackoverflow.com/questions/5026531/thread-name-longer-than-15-chars
Break the association between pipelines and browsing context actors.
Now there is one browsing context actor per actual browsing context,
and individual actors keep track of known pipelines as necessary.
There is also one console/performance/timeline/inspector/etc. actor
per browsing context.
This also centralizes more information in the browsing context actor.
Rather than duplicating state for the active pipeline in actors that
need to use it, each actor now remembers the name of its associated
browsing context actor and obtains that state whenever it's necessary.
Accept transfer argument for StructuredCloneData::write
Allow structured clone reads to return a boolean
Add Transferable trait
Add basic skeletons to MessagePort
Implement transfer and transfer-receiving steps on MessagePort
Use transfer and transfer_receive in StructuredClone callbacks
Implement MessageChannel
Freeze the array object for the MessageEvent ports attribute
Implement transfer argument on window.postMessage
Use ReentrantMutex instead for MessagePortInternal
Accept origin as a parameter in dispatch_jsval
Fix BorrowMut crash with pending_port_message
Detach port on closure and check for detached during transfer
Enable webmessaging tests
fix webidl
fix