This refactor is preparation for implementing a specification
compliant transitions and animations processing model.
These data structures hold all the animation information about a single
node. Since adding, updating, and modifying animations for a single node
are all interdependent, it makes sense to start encapsulating animation
data and functionality into a single data structure. This also opens up
the possibility for easier concurrency in the future by more easily
allowing per-node mutexes.
It's not possible anymore, in the presence of min() / max(), to split a
<length-percentage> value into a <length> and a <percentage> component.
Tweak word_spacing to do what Gecko does (resolving it in advance).
This cleans up and also allows us to keep the distinction between content: none
and content: normal, which allows us to fix the computed style we return from
getComputedStyle().
Do this last bit from the resolved value instead of StyleAdjuster, because
otherwise we need to tweak every initial struct for ::before / ::after.
Differential Revision: https://phabricator.services.mozilla.com/D58276
We need to pass these two types into the compositor, so we need a better
way to serialize these rust types. We use serde and bincode to
serialize/deserialize them, and use ByteBuf to pass the &[u8] data
through IPC. We define StyleVecU8 for FFI usage only.
Differential Revision: https://phabricator.services.mozilla.com/D50688
It's much nicer.
One nice thing about this is that the new code is subject to the existing
threadedness checking, which identified that several of these should be atomic
because they're accessed off the main thread.
Differential Revision: https://phabricator.services.mozilla.com/D40792
We could make the header PhantomData or something, but then we wouldn't be able
to bind to C++, since C++ doesn't have ZSTs. So add a canary instead to add a
runtime check of stuff being sane.
Differential Revision: https://phabricator.services.mozilla.com/D30133
Instead of per-document. This also allows to reuse this thread-pool if needed
for other stuff, like parallel CSS parsing (#22478), and to share more code with
Gecko, which is always nice.
This moves most of the code to be Rust, except potentially some evaluator
functions, and allows to unblock the use case from any-hover / any-pointer and
remove nsMediaFeatures.
Differential Revision: https://phabricator.services.mozilla.com/D2976
It's just a struct aggregating stylesheets + CascadeData, with a quirks_mode
parameter because XBL sucks so bad.
Bug: 1436059
Reviewed-by: xidorn
MozReview-Commit-ID: 7q99tSNXo0K
By making AnimationValue have the same representation as PropertyDeclaration
and Void variants for non-animatable properties, we know by constructions
that all properties have the same discriminant in both.
Much like we optimize to_ascii_lowercase.
This also fixes a bug in Servo where attr() rules with an unknown namespace
prefix are parsed, which is wrong.
This more concrete wrapper type can write a prefix the very first time something
is written to it. This allows removing plenty of useless monomorphisations caused
by the former W/SequenceWriter<W> pair of types.