No longer hide errors while queueing tasks on the main thread. This
requires creating two types of `TaskSource`s: one for the main thread
and one that can be sent to other threads. This makes queueing a bit
more efficient on the main thread and more importantly, no longer hides
task queue errors.
Fixes#25688.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This is a simplification of the internal `TaskQueue` API that moves the
`TaskManager` to the `GlobalScope` itself. In addition, the handling of
cancellers is moved to the `TaskManager` as well. This means that no
arguments other than the `task` are necessary for queueing tasks, which
makes the API a lot easier to use and cleaner.
`TaskSource` now also keeps a copy of the canceller with it, so that
they always know the proper way to cancel any tasks queued on them.
There is one complication here. The event loop `sender` for dedicated
workers is constantly changing as it is set to `None` when not handling
messages. This is because this sender keeps a handle to the main
thread's `Worker` object, preventing garbage collection while any
messages are still in flight or being handled. This change allows
setting the `sender` on the `TaskManager` to `None` to allow proper
garbabge collection.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.
In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.
This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Make generated bindings that return a WebIDL `any` value use out parameters.
Returning raw JSVal values makes it easier to create GC hazards in code
that calls these methods. Accepting a MutableHandle argument instead
ensures that the values are rooted by the caller.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Update mozjs.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
---------
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Use ROUTER::add_typed_route where possible
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update webxr, media and ipc-channel
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* fix clone on copy warning in servoshell
Signed-off-by: Ali Zein Yousuf <azy5030@gmail.com>
* Remove unecessary borrow in libservo
Signed-off-by: Ali Zein Yousuf <azy5030@gmail.com>
* Ignore too many arguments warning on create_constellation()
Signed-off-by: Ali Zein Yousuf <azy5030@gmail.com>
* fix explicit auto-deref warning
Signed-off-by: Ali Zein Yousuf <azy5030@gmail.com>
* Autofix multiple clippy warnings in components/script
Signed-off-by: Ali Zein Yousuf <azy5030@gmail.com>
---------
Signed-off-by: Ali Zein Yousuf <azy5030@gmail.com>
* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>