* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
- Move options configuring antialiasing and WebRender shader precache to
the `Preferences` to group them with other related WebRender and DOM
settings.
- Remove the option to disable antialiasing for canvases. This was
unused.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This is done by no longer forwarding compositor-bound messages through
SystemFontService and making `FontContext` non-generic:
- Messages from the `FontContext` to the `Compositor` no longer need to be
forwarded through the `SystemFontService`. Instead send these messages
directly through the script IPC channel to the `Compositor`.
- Instead of adding a mock `SystemFontServiceProxy`, simply implement a
mock `SystemFontService` on the other side of an IPC channel in the
`font_context` unit test. This allows making `FontContext`
non-generic, greatly simplifying the code. The extra complexity moves
into the unit test.
These changes necessitate adding a new kind of `FontIdentifier`,
`FontIdentifier::Mock` due to the fact that local fonts have
platform-specific identifiers. This avoids having to pretend like the
system font service can have web fonts -- which was always a bit of a
hack.
These two changes are combined into one PR because they both require
extensive and similar chages in the font_context unit test which
dependended on the details of both of them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This changes modifes the way that font data is sent over IPC channels.
Instead of serializing the data or sending it via IPC byte senders, font
data is copied into shared memory and a copy of the handle is sent over
the channel.
There is also the idea of sending the file handle of the on disk data of
system fonts. This could be implemented as a further followup once there
is an abstraction in `ipc-channel` over file handles.
To accomplish this, a `FontData` abstraction is added, which also allows
caching an in-memory shared `Arc<Vec<u8>>` version of the data (neeeded
by some APIs). This could also be a place for caching font tables in the
future.
Finally, the `FontCacheThread` is renamed to the `SystemFontService`
while the proxy for this is now named `SystemFontServiceProxy`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This moves mangement of web fonts to the per-Layout `FontContext`,
preventing web fonts from being available in different Documents.
Fixes#12920.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This allows sharing font templates, fonts, and platform fonts across
layout threads. It's the first step toward storing web fonts in the
layout versus the shared `FontCacheThread`. Now fonts and font groups
have some locking (especially on FreeType), which will probably affect
performance. On the other hand, we measured memory usage and this saves
roughly 40 megabytes of memory when loading servo.org based on data from
the memory profiler.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* clippy: fix `result_unit_err` warnings
* feat: fix result warnings in script
* doc: document `generate_key` return type
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* feat: add back result to RangeRequestBounds::get_final
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Use `IpcSharedMemory` for `Canvas2DMsg::DrawImage`
* Fix `Canvas2dMsg::DrawEmptyImage` crashes
* Do not premultiply canvas image data
* Move `image_data` back to its original position
The Linux kernel imposes a 15-byte limit on thread names[1]. This means
information that does not fit in this limit, e.g., the pipeline ID of
layout and script threads, is lost in a debugger and profiler (see the
first column of the table below).
This commit shortens the thread names used in Servo to maximize the
amount of information conveyed. It also rectifies some inconsistencies
in the names.
| Before | After |
|-------------------|-------------------|
| `BluetoothThread` | `Bluetooth` |
| `CanvasThread` | `Canvas` |
| `display alert d` | `AlertDialog` |
| `FontCacheThread` | `FontCache` |
| `GLPlayerThread` | `GLPlayer` |
| `HTML Parser` | `Parse:www.examp` |
| `LayoutThread Pi` | `Layout(1,1)` |
| `Memory profiler` | `MemoryProfiler` |
| `Memory profiler` | `MemoryProfTimer` |
| `OfflineAudioCon` | `OfflineACResolv` |
| `PullTimelineMar` | `PullTimelineDat` |
| `ScriptThread Pi` | `Script(1,1)` |
| `WebWorker for h` | `WW:www.example.` |
| `ServiceWorker f` | `SW:www.example.` |
| `ServiceWorkerMa` | `SvcWorkerManage` |
| `Time profiler t` | `TimeProfTimer` |
| `Time profiler` | `TimeProfiler` |
| `WebGL thread` | `WebGL` |
| `Choose a device` | `DevicePicker` |
| `Pick a file` | `FilePicker` |
| `Pick files` | `FilePicker` |
[1]: https://stackoverflow.com/questions/5026531/thread-name-longer-than-15-chars
Implement CanvasRenderingContext2d.fillText
The PR consists of broadly two main changes:
- Implementation of Canvas2dRenderingContext.font
- Basic implementation of Canvas2dRenderingContext.fillText
Although I am not fully sure about the long term goals for the canvas backend in Servo, I assumed limited scope for font and text handling (should support simple text drawing with font selection) in the current implementation as I believe a more complete implementation would eventually be brought in as a part of #22957.
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#11681
- [x] There are tests for these changes
move `ConstellationCanvasMsg` to canvas_traits and start canvas paint thread
to components/servo. This, however, does not remove dependency for conditional
compilation options.
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
We use that to send only the pixels that will be actually drawn to the
canvas thread in CanvasRenderingContext2d::PutImageData.
We also make the canvas thread byte swap and premultiply colours in-place.