Commit graph

11 commits

Author SHA1 Message Date
Glenn Watson
3f2ebfa422 Update WR (removal of RGB8, which isn't supported on some hardware).
Instead, we convert any source RGB8 images into RGBx (with
an opaque alpha channel).
2018-01-08 09:02:56 +10:00
Imanol Fernandez
c22674481b Set the correct Angle GLSL output when using WebGL 2 2017-11-13 14:58:06 +01:00
Imanol Fernandez
ddd6c86e99 Kick off WebGL 2.0 implementation 2017-10-27 12:53:11 +02:00
Imanol Fernandez
8ae0739bab Implement DOM to texture 2017-10-16 20:56:53 +02:00
Imanol Fernandez
324e56b3d1 Improve Webrender<->WebGL synchronization 2017-09-20 11:48:11 +02:00
Imanol Fernandez
21f8b519c3 Reuse WebGL ImageKeys after a resize. 2017-08-31 22:54:33 +02:00
Imanol Fernandez
0a64455c71 Use FnvHashMap in WebGL implementation. 2017-08-24 22:18:34 +02:00
Imanol Fernandez
1dd3899c37 Implement WebGL OES_standard_derivatives extension. 2017-08-22 15:01:26 +02:00
Anthony Ramine
676f2c8acf Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"
This reverts commit 4d10d39e8f, reversing
changes made to ee94e2b7c0.
2017-08-16 23:23:18 +02:00
Emilio Cobos Álvarez
cfe22e3979
Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"
This reverts commit 90f55ea458, reversing
changes made to 2e60b27a21.
2017-08-16 16:42:13 +02:00
Imanol Fernandez
703962fe61 Improve WebGL architecture. 2017-08-15 22:14:32 +02:00