Commit graph

9 commits

Author SHA1 Message Date
Clément DAVID
c5fe235112 order derivable traits lists
Ignoring :
 - **generated**.rs
 - python/tidy/servo_tidy_tests/rust_tidy.rs
2017-08-23 21:38:44 +02:00
Anthony Ramine
676f2c8acf Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"
This reverts commit 4d10d39e8f, reversing
changes made to ee94e2b7c0.
2017-08-16 23:23:18 +02:00
Emilio Cobos Álvarez
cfe22e3979
Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"
This reverts commit 90f55ea458, reversing
changes made to 2e60b27a21.
2017-08-16 16:42:13 +02:00
Imanol Fernandez
703962fe61 Improve WebGL architecture. 2017-08-15 22:14:32 +02:00
Martin Robinson
e58e8ab42e Upgrade to the latest version of WebRender 2017-07-13 07:44:08 +10:00
Simon Sapin
7af5a7fd54 Untry script 2017-06-18 13:21:49 +02:00
Imanol Fernandez
32e23c4db4 Implement WebGL extensions. 2017-05-18 18:44:07 +02:00
Eric Anholt
5b852b1cdd webgl: Fix up maximum size validation.
We were checking to see if it was too big to be level 0, but we really
want to see if it's too big to be the given level.

This was the last remaining failure in texture-size-limit.html.
2016-10-23 17:46:10 -07:00
Emilio Cobos Álvarez
46c14aced2
webgl: Refactor texture validations to take advantage of rust type system
This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.

It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.

This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
2016-06-25 00:03:15 +02:00