Commit graph

11 commits

Author SHA1 Message Date
Anthony Ramine
c831c2c0a5 Remove helper traits
Now that JSRef<T> is gone, there is no need to have helper traits.

On components/script/*.rs:

    # Remove imports.
    /^ *use dom::[a-z]+::\{.*Helpers/ {
        s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
        s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
        s/\{([a-zA-Z]+)\}/\1/
        /\{\}/d
        s/::self;$/;/
    }
    /^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d

On components/script/dom/*.rs:

    # Ignore layout things.
    /^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }

    # Delete helpers traits.
    /^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D

    # Patch private helpers.
    /^impl.*Private.*Helpers/,/^\}$/ {
        s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
        /^ *(unsafe )?fn .*\(self.*[<&]'a/ {
            s/&'a /\&/g
            s/<'a, /</g
        }
        /^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
    }

    # Patch public helpers.
    /^impl.*Helpers/,/^\}$/ {
        s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
        /^ *(unsafe )?fn .*\(self.*[<&]'a/ {
            s/&'a /\&/g
            s/<'a, /</g
        }
        /^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
        /^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
    }

The few error cases were then fixed by hand.
2015-08-27 16:59:02 +02:00
João Oliveira
fd87c8cb3e make dom_struct derive HeapSizeOf,
closes #7357
2015-08-27 01:17:48 +01:00
ecoal95
6341c77700 webgl: Implement multiple calls and improve error detection
This commit implements WebGL's:
 * cullFace
 * frontFace
 * enable
 * disable
 * depthMask
 * colorMask
 * clearDepth
 * clearStencil
 * depthFunc
 * depthRange
 * hint
 * lineWidth
 * pixelStorei
 * polygonOffset
 * texParameteri
 * texParameterf
 * texImage2D (partially)

It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.

It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.

It adds a `TexImage2D` reftest, even though it's not enabled because:
 * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
 * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
2015-08-25 17:16:46 +02:00
Bogdan Cuza
45145108da Measure heap memory usage for more types. Fixes #6951 2015-08-13 21:44:41 +03:00
Patrick Walton
bb99b2f3c8 script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
2015-07-25 00:50:12 -07:00
ecoal95
8438db89e1 address review comments 2015-07-06 23:02:51 +02:00
ecoal95
42bd43a696 webgl: Make bind* calls more spec-compliant 2015-07-06 19:54:06 +02:00
ecoal95
b1765c6882 webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL
implementation.

Also allows to implement new methods such as `getShaderSource()`.

It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
2015-07-06 19:54:05 +02:00
Michael Wu
675267b782 Upgrade to SM 39 2015-06-19 18:42:48 -04:00
ecoal95
ad414824b2 Fix WebGL objects inheritance 2015-05-04 02:06:20 +02:00
Diego Marcos
79b8e7aa34 It implements enough WebGL spec to draw a triangle 2015-05-02 19:21:05 -07:00