Remove `foreign` service-workers mode
Bringing in the spec changes from whatwg/fetch#596
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Avoid sending idle message more than once after a reflow is complete
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A boolean variable is introduced to prevent sending SetDocumentState idle message multiple times after a reflow is complete.
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Fix DuckDuckGo HTML search
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Initialize iframe viewport immediately
This is probably a significant cause of unstable test results, and it finally bothered me enough to fix it. The solution isn't great for performance (a sync layout query every time a iframe is added to a document), but performance needs to follow correctness.
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Improve implementation of media resource fetch algorithm
I have been observing inconsistent behaviors with my local tests depending of the media asset being played. I figured that we had these issues:
- We were setting the player EOS as soon as we got the first [process_response_eof](1046ae58a1/components/script/dom/htmlmediaelement.rs (L1596)). This is fine only if there is a single request. But that's not the case for multiple range requests or for seeks. Setting the player EOS makes the player appsrc reject any new buffers, and that breaks playback. Figuring out when is the right time to set the player EOS won't be a straight forward task, so my suggested fix for now is to simply not set it for now. It is a cleanup step that it would be nice to have but it is not mandatory.
- We were setting the input size more than once for multiple range requests and with the incorrect value. The fix uses the `content-length` or the `content-range` headers for single and range requests respectively.
- We were moving to the HaveEnoughData state if a fetch request succeded but no data was fetched from the network.
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Add onmessageerror to WindowEventHandler
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Cancel animations that affect nodes that do not participate in layout.
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Fix missing textures on reloading three.js image content
The fundamental problem is that three.js sets the crossOrigin property of an image, which kicks off an image microtask, and then sets the src. When the image URL is in the image cache (such as when reloading a page), this causes the shortcut to be taken and the image data is made available immediately, but the queued image task is unaware of this and asks the image cache to feed the image data. The existing code then ended up in an unexpected state when trying to deal with this data, such that when three.js received the image load notification and performed the texImage2D operation on the image data, it would discover that the image element did not claim to have a URL, and it would treat this as a broken image. Ultimately, this caused the texture that three.js obtained to be completely black.
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Change Response's statusText default value from 'Ok' to an empty string
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Closes#22238
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refactoring with ResourceFetchMetadata
implemented deprecated window.timing functionality
created ResourceTimingListener trait
fixed w3c links in navigation timing
updated include.ini to run resource timing tests on ci
Implement Audio constructor
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Implement Audio constructor
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