* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
* Add basic support for enumerating computed styles
The old code was so broken, it was enumerating the style attribute
instead of the computed styles.
So this patch implements a basic enumeration, but not including custom
properties whose computed value is not the guaranteed-invalid value.
* Feedback
This fixed#31438. When an image is loaded from cache, it will
load a placeholder if the url is not a valid image url. This
may be unexpected when using the image cache and specifying
UsePlaceholder::No but that has no effect on loading an image
not in the cache.
Signed-off-by: Sebastian C <sebsebmc@gmail.com>
* Update overrideMimeType to match xhr spec
* Update final-encoding to match xhr spec
* Fix an issue and add more comments
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
We can use stable rust if we pass the unstable configuration as
command-line arguments to rustfmt itself. This prevents needing to
install an unstable rust toolchain.
The one downside here is that it doesn't seem that "ignore" is
supported so we have to start formatting the files in "third_party."
This shouldn't be a huge issue because we don't plan to check much more
rust code into those directories.
* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
This adds support for table rows, columns, rowgroups and colgroups.
There are few additions here:
1. The createion of fragments, which allows script queries and hit
testing to work properly. These fragments are empty as all cells are
still direct descendants of the table fragment.
2. Properly handling size information from tracks and track groups as
well as frustrating rules about reordering rowgroups.
3. Painting a background seemlessly across track groups and groups. This
is a thing that isn't done in legacy layout (nor WebKit)!
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
In order for stylo to be a separate crate, it needs to depend on less
things from Servo. This change makes it so that stylo no longer depends
on servo_url.
For example,
style.cssText = "margin: 1px 2px 3px 4px";
[...style];
will now be
["margin-top", "margin-right", "margin-bottom", "margin-left"]
instead of
["1px", "2px", "3px", "4px"]
* Make console methods use `any` for the message
Match the Console spec by allowing any value to be passed to console
methods, instead of just values that can be converted to a string.
Signed-off-by: syvb <me@iter.ca>
* Add test for console logging a Symbol
Signed-off-by: syvb <me@iter.ca>
* Implement object stringification for logs
Signed-off-by: syvb <me@iter.ca>
* Address review comments
Signed-off-by: syvb <me@iter.ca>
* Make time/timeEnd accept DOMString to match spec
* Update WPT results for layout 2013
---------
Signed-off-by: syvb <me@iter.ca>
* WebIDL use FLoat64Array
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use to_vec to convert array to vec
* avoid allocating a new vec
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Make HeapFloat32Array generic
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Define all the methods defaults on the HeapTypedArray trait
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use generic type instead of trait
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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part #31064
---
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There types are not used we can migrate them, in next PR I will make
`HeapFloat32Array` generic and convert ArrayBufferView, ArrayBuffer,
Uint8ClampedArray and Float64Array.
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* constellation: focusing, closing, and native window visibility
* rename “browser” to “webview”, “unfocus” to “blur”
* remove native window visibility from constellation
* rename more “browser” to “webview”
* guard clauses
* don’t automatically focus when no webviews are focused
* comment spec steps for window.close()
* use format interpolation
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* fix formatting
* rename “Webview” to “WebView” in types and type parameters
* remove unused method
* fix libsimpleservo
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>