* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
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Co-authored-by: Josh Matthews <josh@joshmatthews.net>
In order for stylo to be a separate crate, it needs to depend on less
things from Servo. This change makes it so that stylo no longer depends
on servo_url.
* constellation: focusing, closing, and native window visibility
* rename “browser” to “webview”, “unfocus” to “blur”
* remove native window visibility from constellation
* rename more “browser” to “webview”
* guard clauses
* don’t automatically focus when no webviews are focused
* comment spec steps for window.close()
* use format interpolation
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* fix formatting
* rename “Webview” to “WebView” in types and type parameters
* remove unused method
* fix libsimpleservo
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* clear js runtime of dedicated worker that immediately exits
* dedicated worker: clear js runtime if loading script fails
* when the script thread crashes, deallocate worker runtimes before dropping main runtime
* clear runtime if service worker script fails to load
* ensure worker enter their realm before executing script
This Servo-specific extension is unused by any code in the repository
and removing it allows us to remove use of nightly only reliance on
rust intrinsics. This is a step toward supporting stable rust.
Refactor the scrolling and scrollable area calculation on the window
object, to make it better match the specification. This has some mild
changes to behavior, but in general things work the same as they did
before. This is mainly preparation for properly handling viewport
propagation of the `overflow` property but seems to fix a few issues as
well.
There is one new failure in Layout 2020 regarding `position: sticky`,
but this isn't a big deal because there is no support for `position:
sticky` in Layout 2020 yet.
Co-authored-by: Rakhi Sharma <atbrakhi@igalia.com>
* remove event_loop_waker that is always None
* remove None event_loop_waker form InitialScriptState
* fix formatting
* remove None event_loop_waker from ScriptThread
* remove None EventLoopWaker from Window
* remove None and use of wake_after_send in webgl code
* Add `no_trace` option to JSTraceable derive
* NoTrace wrapper
* Port some types to no_trace schematics
* Fixing my unsafe mistakes (not tracing traceables)
* Add docs & safety guards for no_trace
Safety guards (trait shenanigans) guarantees safety usage of `no_trace`
* Port canvas_traits to no_trace
* Port servo_media to no_trace
* Port net_traits to no_trace
* Port style to no_trace
* Port webgpu to no_trace
* Port script_traits to no_trace
* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace
* unrooted_must_root lint in seperate file
* Add trace_in_no_trace_lint as script_plugin
* Composable types in must_not_have_traceable
* Introduced HashMapTracedValues wrapper
* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`
* Port rest of servo's types to no_trace
* Port html5ever, euclid, mime and http to no_trace
* Port remaining externals to no_trace
* Port webxr and Arc<Mutex<_>>
* Fix spelling in notrace doc
eca0acf459 uncovered a bug in the way that
the scrolling area of `window` was calculated and broke scrolling on the
root element. This change does two things in order to fix that:
1. Does a partial revert of eca0acf459 in
order to get scrolling from script working again on the window
object.
2. Has the compositor always generate a frame for scrolls starting from
script and waits for them. This is speculative fix for flakiness in
root scrolling tests on CI.
Before the code was only allowing `overflow: hidden` elements to scroll.
This fixes that issue and also clean up the code that deals with
detecting whether the body is a "potentially scrollable" in quirks mode.
Scrolling from script should flow layout and send a display list to
WebRender. This allows all of the scroll nodes to exist in WebRender
before asking it to move the node.
See https://gist.github.com/paulirish/5d52fb081b3570c81e3a.
Fixes#29659.
Use a stronger atomic guarantee when cancelling tasks
<!-- Please describe your changes on the following line: -->
In the context of https://github.com/servo/servo/issues/22507
Note that the "other side" of these operations is at 0b61cfc3ae/components/script/task.rs (L102)
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Improve worker shutdown
<!-- Please describe your changes on the following line: -->
FIX#26548FIX#25212
and also a step towards https://github.com/servo/servo/issues/26502
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Instead of having `ScriptThread` handle rooting nodes, do this in
`Animations`. This makes it easier to know when it is appropriate to
root and unroot nodes instead of relying on a certain order of events.
This also allows reducing quite a bit the amount of unsafe code.
This event is triggered when an animation iterates. This change also
moves iteration out of style calculation to an "update animations" which
is the next part of having animation event handling match the HTML spec.
This is preparation for sharing this code with layout_2020 and
implementing selective off-the-main-thread animations.
We still look for nodes not in the flow tree in the layout thread.
This is a small step toward fixing #19242. The main idea is that the
clock for animations should advance as the event loop ticks. We
accomplish this by moving the clock from layout and naming it the
"animation timeline" which is the spec language. This should fix
flakiness with animations and transitions tests where a reflow could
move animations forward while script was running.
This change also starts to break out transition and animation events
into their own data structure, because it's quite likely that the next
step in fixing #19242 is to no longer send these events through a
channel.
This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes#13865.
This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
Implementing createImageBitmap
<!-- Please describe your changes on the following line: -->
Implementing createImageBitmap method for canvas image source.
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- [ ] These changes fix#20650 (GitHub issue number if applicable)
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Break the association between pipelines and browsing context actors.
Now there is one browsing context actor per actual browsing context,
and individual actors keep track of known pipelines as necessary.
There is also one console/performance/timeline/inspector/etc. actor
per browsing context.
This also centralizes more information in the browsing context actor.
Rather than duplicating state for the active pipeline in actors that
need to use it, each actor now remembers the name of its associated
browsing context actor and obtains that state whenever it's necessary.