compositing: Split Servo up into multiple sandboxed processes.
Multiprocess mode is enabled with the `-M` switch, and sandboxing is
enabled with the `-S` switch.
Rebase of #6884.
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Replace Atom::from_slice("sizes") with atom!("sizes")
This PR replaces all occurrences of Atom::from_slice("sizes") with atom!("sizes"). It also updates string_cache to v0.1.17 from 0.1.16.
Right now I've split the crate update and the replace in different commits - should I squash them?
Fixes#8488.
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There is no good reason to have the two types.
This also means that the result of LayoutTask::profiler_metadata no longer
borrows the LayoutTask, which I'll need later.
Update mozjs
r? @Manishearth
This mainly just picks up the support for ccache. I'd like to get one module using it to land to see how it works on Travis & the builders (probably should have done this along with #8366).
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Adding pipelineID to httpresponse message, clearner code for task1
Commit for Refactored task
Unit tests
Removing extra whitespaces.
Removing extra whitespaces.
Removing tabs whitespaces
Making Code tidier.
Style issues Fix
Test-tidy Fixes
New Android suppport
r/f? @mbrubeck
No need to r+ urgently; I want to do a little bit more testing of the release build, but I'm hoping to land this bit (moving to a more sane build process) next week.
The new version of building an APK:
1) Removes the glutin-based APK builder from the link step
2) Adds a build.rs step to the build of the final Servo library that adds the native code required by glutin's android_rs_glue (e.g., `ANativeActivity_onCreate` definition)
3) Replaces the link step with a `fake-ld.sh` script that instead creates a libservo.so
4) Adds a new mach `package` step to build the APK that has some Rust code that builds the library from a set of in-tree build files
This setup fixes a number of problems:
1) We can use gdb, because we use `ndk-build`, which adds the .gdbserver info, plus we keep around all of the build files (also required by the ndk gdb)
2) We can add more Java code & hooks to handle Android intents
3) We no longer have any git submodules or the awkward two-step build with android-rs-glue
Many other setups were tried (and failed). The most obvious ones is building a libservo.so from a `dylib` target from the servo build on Android. This doesn't work because you can't have a different default lib target on one platform than others in Cargo, and you also can't pass it in from the commandline (e.g., --lib does not have a dylib arg). Additionally, if you don't go through the intermediate libservo.rlib step (which removes unused symbols), then you end up with a TON of missing symbols because our -sys crates are super sloppy about that. I spent a few weeks beginning to clean them up, but since it's something we can't easily enforce (and new -sys packages will have this problem, too, since it's only an issue with the Android loader), it made more sense to me to just have the build set up to discard those unused bits of code before they ever get to the linker, much less the loader.
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This should make it somewhat easier to experiment with alternative
representations in the future. To reduce churn, this commit leaves the String
field public, though.
Also, this will allow us to use the default String type to represent the IDL
USVString type, which explicitly forbids unpaired surrogates, ans as such is
a better match to the Rust String type.
Add destructors to some WebGL objects, remove duplicated glutin dependency and try to enable the webgl reftests
The first commit allows to cleanup the gl resources of the webgl task earlier if they aren't being used.
Right now all resources were cleaned up when the context was destroyed, so I think this is
a slightly better approach.
The second commit bumps rust-offscreen-rendering-context to remove the duplicated glutin dependency.
The third one tries to reenable the webgl reftests.
Since the errored builds are deleted, It's the only way I can try to troubleshoot it.
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