@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
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stacking contexts properly.
The code that existed before correctly translated the clips of child
elements, but not those of immediate display items belonging to the flow
itself.
Makes Leaflet.js maps usable.
§ 12.3-12.5.
Only simple alphabetic and numeric counter styles are supported. (This
is most of them though.)
Although this PR adds a sequential pass to layout, I verified that on
pages that contain a reasonable number of ordered lists (Reddit
`/r/rust`), the time spent in generated content resolution is dwarfed by
the time spent in the parallelizable parts of layout. So I don't expect
this to negatively affect our parallelism expect perhaps in pathological
cases.
`background-size` per CSS-BACKGROUNDS § 3.9.
Nearest neighbor interpolation is used for `crisp-edges`, like Firefox.
A note has been added that we could do better if we wanted to.
Multiple backgrounds are not yet supported.
Rebase of #4368. Fixes#4368.
Only simple alphabetic and numeric counter styles are supported. (This
is most of them though.)
Although this PR adds a sequential pass to layout, I verified that on
pages that contain a reasonable number of ordered lists (Reddit
`/r/rust`), the time spent in generated content resolution is dwarfed by
the time spent in the parallelizable parts of layout. So I don't expect
this to negatively affect our parallelism expect perhaps in pathological
cases.
Moved from #4544, because Critic.
Fixes#4544.
`background-size` per CSS-BACKGROUNDS § 3.9.
Nearest neighbor interpolation is used for `crisp-edges`, like Firefox.
A note has been added that we could do better if we wanted to.
Multiple backgrounds are not yet supported.
§ 12.3-12.5.
Only simple alphabetic and numeric counter styles are supported. (This
is most of them though.)
Although this PR adds a sequential pass to layout, I verified that on
pages that contain a reasonable number of ordered lists (Reddit
`/r/rust`), the time spent in generated content resolution is dwarfed by
the time spent in the parallelizable parts of layout. So I don't expect
this to negatively affect our parallelism expect perhaps in pathological
cases.
Move culling of transparent display items to paint task rather than display list builder, so that hit testing detects mouse over on transparent background elements.
Conforming to section 5.5 (Rounded Corners/Overlapping Curves) of "CSS
Background and Borders Module Level 3", border radii on elements whose
border curves would have overlapped are uniformly scaled down to the
point that they no longer do.
http://dev.w3.org/csswg/css-backgrounds/#corner-overlap
through display list building.
The old `flow_origin` concept was ill-defined (sometimes the border box
plus the flow origin, sometimes including horizontal margins and
sometimes not, sometimes including relative position and sometimes not),
leading to brittleness and test failures. This commit reworks the logic
to always pass border box origins in during display list building.