Webdriver browsing contexts not pipelines
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At the moment, a webdriver session stores a `pipeline_id`s, which causes a mismatch with the spec, which asks a session to store a browsing context and a top-level browsing context. This PR fixes this mismatch.
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Update dependencies
No Cargo.toml changes except `base64` which is updated from 0.4.2 to 0.5.2. Does not affect stylo. No new crates in the dependency graph.
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Implement window.closed
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Implements #16705. window.closed should evaluate to true if BrowsingContext is discarded
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script/layout: Stop doing unsafe transmutes between refcell references.
This commit splits the style and layout data in two separate refcells.
These transmutes have been a source of trouble (for example on Android), and
they feel like a hack anyway.
Fixes#16982
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Update rust-webvr
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Required for https://github.com/servo/servo/issues/16556
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This commit splits the style and layout data in two separate refcells.
These transmutes have been a source of trouble (for example on Android), and
they feel like a hack anyway.
Fixes#16982
Adjust the matching process to look for a "relevant link" while matching. A
"relevant link" is the element being matched if it is a link or the nearest
ancestor link.
Matching for links now depends on the `VisitedHandlingMode`, which determines
whether all links match as if they are unvisited (the default) or if the
relevant link matches as visited (and all others remain unvisited).
If a relevant link is ever found for any selector, track this as part of the
`MatchingContext` object. This is used in the next patch to determine if an
additional match and cascade should be performed to compute the styles when
visited.
MozReview-Commit-ID: 3xUbRo7vpuD
[script/textinput] Fix warning: unreachable pattern
The `cfg` attribute in use resulted in two match arms for two cases on
`macos`. Since both arms had a main functionality in common, I merged
them and conditions the extra `macos` part.
```
warning: unreachable pattern
-->
/Users/behnam/code/servo/servo/components/script/textinput.rs:696:13
|
696 | (None, Key::Home) => {
| ^^^^^^^^^^^^^^^^^
|
= note: #[warn(unreachable_patterns)] on by default
warning: unreachable pattern
-->
/Users/behnam/code/servo/servo/components/script/textinput.rs:700:13
|
700 | (None, Key::End) => {
| ^^^^^^^^^^^^^^^^
|
= note: #[warn(unreachable_patterns)] on by default
```
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- [ ] These changes fix #__ (github issue number if applicable). [N/A]
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The `cfg` attribute in use resulted in two match arms for two cases on
`macos`. Since both arms had a main functionality in common, I merged
them and conditions the extra `macos` part.
```
warning: unreachable pattern
-->
/Users/behnam/code/servo/servo/components/script/textinput.rs:696:13
|
696 | (None, Key::Home) => {
| ^^^^^^^^^^^^^^^^^
|
= note: #[warn(unreachable_patterns)] on by default
warning: unreachable pattern
-->
/Users/behnam/code/servo/servo/components/script/textinput.rs:700:13
|
700 | (None, Key::End) => {
| ^^^^^^^^^^^^^^^^
|
= note: #[warn(unreachable_patterns)] on by default
```
Bug 1270740 - remove requestAutocomplete reference
<!-- Please describe your changes on the following line: -->
I was in charge of removing the `requestAutocomplete` feature in [mozilla-central](https://bugzilla.mozilla.org/show_bug.cgi?id=1270740), and needed to remove a reference to that feature in the **servo** comments. The change, therefore, is really trivial.
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layout: Stop mutating the style data from layout.
This is part of #16982.
Right now we have some code that tries to cache stuff in the style data during
layout.
This code is extremely rarely executed, only for `<details>` and `<summary>`.
I think if we really really want to cache these, we should find a place in the
layout data for it.
For now, let's move it away (and all the other layout code) from mutating the
style data from layout.
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remove unused style::restyle_hints::RestyleReplacements
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remove unused style::restyle_hints::RestyleReplacements from line 134
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This is part of #16982.
Right now we have some code that tries to cache stuff in the style data during
layout.
This code is extremely rarely executed, only for `<details>` and `<summary>`.
I think if we really really want to cache these, we should find a place in the
layout data for it.
For now, let's move it away (and all the other layout code) from mutating the
style data from layout.
Implement MutationObserver childList mutations.
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Implement MutationObserver childList mutations
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stylo: Bug 1334036 - Enable animations running on compositor.
These are interdependent patches of Bug 1334036, which enables off-main thread animations. We add one FFI to get the property id set which overriding animations, so we can make sure the cascade result is correct for off-main thread animations.
---
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- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix [Bug 1334036](https://bugzilla.mozilla.org/show_bug.cgi?id=1334036)
- [X] These changes do not require tests because we support off-main thread animation only on Gecko, and there are enough test cases there.
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If we add/remove important rules, we may need to update a list of all important
rules (in Gecko) which overrides animation properties. Therefore, we need to
set a flag if we update the primary rules which includes important ones.
If we have animations on this element, we update its effect properties, and
also send a task to update cascade results.
Calling get_properties_overriding_animations() might cases some impact
on performance because we need to walk the rule tree, so if possible, we could
just store this set into TNode to avoid finding the properties for both old
and new rules each time. This could be a future work if necessary.
Use microtasks to await a stable state.
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@jdm @KiChjang First pass at using microtasks to await a stable state. I ran into all sorts of problems to get it to compile, I think it's mainly related to the fact that the microtasks are stored in a `Vec`, which meant the `Runnalbe.handler(self: Box<Self>)` couldn't be called while iterating over the Vec... It compiles now although I haven't run any tests. I'm assuming I'm missing something fundamental and was hoping my changes would highlight the problems I run into, and you had a better idea of how to implement this... Perhaps we shouldn't pass a `Runnable` to `await_stable_state` at all?
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Avoid returning / passing around a huge ParsedDeclaration type
This enum type used to contain the result of parsing one CSS source declaration (`name: value;`) and expanding shorthands. Enum types are as big as the biggest of their variant (plus discriminant), which was quite big because some shorthands expand to many longhand properties. This type was returned through many functions and methods, wrapped and rewrapped in `Result` with different error types. This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack and pass `&mut` references to it for various functions to push into it. This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide after shorthand expansion that a declaration is invalid after all and that we’re gonna drop it. Only later do we push to a `PropertyDeclarationBlock`, with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array, and instead writing directly to the heap allocation of the `Vec` inside `PropertyDeclarationBlock`. However this is tricky: we need to preserve this "all or nothing" aspect of parsing one source declaration, and at the same time we want to make it as little error-prone as possible for the various call sites. `PropertyDeclarationBlock` curently does property deduplication incrementally: as each `PropertyDeclaration` is pushed, we check if an existing declaration of the same property exists and if so overwrite it. To get rid of the stack allocated array we’d need to somehow deduplicate separately after pushing multiple `PropertyDeclaration`.
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This enum type used to contain the result of parsing
one CSS source declaration (`name: value;`) and expanding shorthands.
Enum types are as big as the biggest of their variant (plus discriminant),
which was quite big because some shorthands
expand to many longhand properties.
This type was returned through many functions and methods,
wrapped and rewrapped in `Result` with different error types.
This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack
and pass `&mut` references to it for various functions to push into it.
This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide
after shorthand expansion that a declaration is invalid after all
and that we’re gonna drop it.
Only later do we push to a `PropertyDeclarationBlock`,
with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array,
and instead writing directly to the heap allocation
of the `Vec` inside `PropertyDeclarationBlock`.
However this is tricky:
we need to preserve this "all or nothing" aspect
of parsing one source declaration,
and at the same time we want to make it as little error-prone as possible
for the various call sites.
`PropertyDeclarationBlock` curently does property deduplication
incrementally: as each `PropertyDeclaration` is pushed,
we check if an existing declaration of the same property exists
and if so overwrite it.
To get rid of the stack allocated array we’d need to somehow
deduplicate separately after pushing multiple `PropertyDeclaration`.
Make canvas origin clean checks use origin of image response
Adapted from #15887.
---
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- [X] There are tests for these changes
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Implement WebGL extensions
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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Implement Houdini worklets
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This PR implements the current draft Houdini Worklets specification (https://drafts.css-houdini.org/worklets/).
The implementation is intended to provide a responsive environment for worklet execution, and in particular to ensure that the primary worklet executor does not garbage collect, and does not block loading module code. The implementation does this by providing a thread pool, and performing GC and module loading in a backup thread, not in the primary thread.
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- [x] These changes fix#16206
- [x] There are tests for these changes
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style: Refactor the cascade function.
The `cascade_primary_or_pseudo` function was nice when we shared more code, but
right now I think it just makes it harder to understand what's going on.
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The `cascade_primary_or_pseudo` function was nice when we shared more code, but
right now I think it just makes it harder to understand what's going on.
Create higher-level APIs for manipulating custom structured clones.
Rebase of #16321.
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- [X] These changes fix#16031
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Mutation Observer API
Rebased from #16668.
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix (partially) #6633
- [X] There are tests for these changes
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Renamed constellation::Frame to constellation::BrowsingContext
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Now that script has `WindowProxy` rather than `BrowsingContext` objects, we can rename `Frame` in the constellation to `BrowsingContext`. In particular, this means that `FrameId`s are now `BrowsingContextid`s, which better captures their purpose (and they are used in a lot of places, not just the constellation).
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